Changes
• Reduced the volume of columns and statues breaking by 25%
• Added logic to prevent abominations and crocodiles from roaming the tomb prior to opening the tomb entrance door
• Reduced the frequency at which abominations leave their den and patrol the tomb
• Patrol duration of abominations is now based upon difficulty
• Improved the robustness of the auto-reconnection feature during round end to prevent black screen issues in certain cases
Fixes
• Fixed an error occurring as snakes spawn in during the Tomb #2 rituals
• Fixed an issue preventing players from auto-reconnecting in the Office after playing more than one round (Client Timeout)
• Fixed an issue preventing guest VR players from properly warding off creatures with a Torch
• Fixed an issue with the latest tomb variation's ritual portal destination being set too low, causing the player to fall through the map
• Fixed an issue where the latest tomb variation's Treasury door would open too high, blocking player's paths above
• Added missing Chinese characters
• Fixed a gap in the latest tomb variation (Rock tunnel)
• Fixed an issue where scene lighting was not properly re-enabled if a player fell through the map
• Fixed an issue causing lag for all players when a VR player disconnects from the room
• Fixed an issue causing visual glitches for VR players on Dread Valley
Hotfix (v.40.3)
Update notes via Steam Community
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