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Update notes via Steam Community

Priorities


I mentioned in the last devblog that the game can sometimes be a bit of a waiting game, and that I wanted to make some changes to make it more interesting. After playing some older builds, I came to the conclusion that the priority system was actually quite interesting, and deemphasizing it might have been a mistake. I reverted these changes so there is now only one staff type again, and have a separate window to set their priorities.



Staff Clothes


One positive effect that introducing different staff types had, was that the different clothes made it easy to identify an employee's role. I did not want to lose this benefit so I made staff clothing an option that can be set for all employees.



Employee Stats


I also added employee stats to this update. The 3 stats that each employee has are:

Clumsiness: Clumsy employees have a higher chance of dropping plates.
Cooking: Cooking skill affects food quality of the food that the employee cooks.
Speed: Affects the walking speed of the employee.

Stats are randomly generated, and employees with better stats also have higher wages. I hope that the combination of the priority mechanic and the stats mechanic will lead to interesting strategies and possibilities.



Tableware Changes


I also made some changes to tableware management
  • Cabinets can now hold 10 instead of 7
  • Tableware now costs 25 instead of 5
  • Employees will sometimes accidentally drop and break tableware


Small Changes

  • Small performance improvement
  • Fixed land buying bug
  • Review popups disappear faster
  • Made hygiene more important

Windows Tastemaker Content Depot 1289341
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