General
Creatures
- There’s now support for multiple active companions. Bring your whole squad with you!
- Companions can now be commanded to perform their actions. Bonding is no longer required, but still possible
- Interacting with a companion moves the camera closer to the player
- Creatures now have a “mood meter” which indicates how happy they are
- Companions can now be nicknamed! Nicknames will appear over their heads
- Creatures can now be fed, washed, and played with to increase their mood and experience bar
- Improved locomotion animations for all companions (Stormdog, Otterlot, Longhorn, Axepecker and Bibi)
- Improved creature summoning and dismissing
- Improved Hogbunny dismiss animation
- Extended animations for playing with creature
- Improved idle animation for Stormdog
Player Housing
- New player houses added!
- Cave
- Tree House
- Cave
Farming
- Tilling
- Easier to design farms as tilling preview should now feel more fluid and intuitive
- Angled tilling allows for more intricately designed farms.
- Tilled ground visual indicates plant water amount with darkened texture
- Easier to design farms as tilling preview should now feel more fluid and intuitive
- Pollinating/Farming Time
- Pollinating plants using the Bibi and Pollen Bag yield crops immediately
- Pollinating plants using the Bibi and Pollen Bag yield crops immediately
- Seed Pods
- Monsters now drop Seed Pods instead of Seeds, based on what region they’re in
- These Seed Pods can be used to craft the different seeds that the enemies no longer drop
- Petal refined in the Cutter now make Pollen Bags directly, no longer creating Pollen
- Monsters now drop Seed Pods instead of Seeds, based on what region they’re in
- Plant Definitions
- Uprooting a plant now gives the relevant Seed Pod back
- Uprooting a plant now gives the relevant Seed Pod back
Quality of Life Improvements
- Improved flow in the beginning of the game
- Better player economy (balancing pass)
- Improved farming abilities (easier to tile, target, and otherwise tend to farm)
- “Add All” items action when interacting with construction alters and refineries
- Added “Drop Items” action from inventory
- Added tracking of work orders
- Sleeping in a bed enabled during daytime
- Workbench prompts and map markers disabled until the first shrine is fixed
Visuals
- Improvements to various particle systems
- Creatures have VFX to indicate their mood change
- Made path towards longhorn more pronounced
Combat
- Monsters
- Removed multiple monster spawners in the beginning of the game
- All monsters have had their health reduced
- Removed multiple monster spawners in the beginning of the game
- Weapons
- Club area of effect damage has been increased
- All weapons have had their damage increased
- Club area of effect damage has been increased
NPCs
- Added an alternative speaking animation for the octi pilot, Milas Morgenshell
Inventory
- Increased max inventory size from 56 to 70
- Increased starting inventory slots from 16 to 20
- Updated inventory menu, chest menu and sell chest menu to be 10 slots wide
- Moved health bar and currency counter in the inventory menu to fill empty space
- Reduced max slots in Duffel Bag from 24 to 20
- Increased max slots in Tall Bag from 56 to 60
- Increased starting slots in Sell Chest from 24 to 30
- Increased amount of slots InventoryUpgrade pickup adds from 8 to 10
- Added 2 slots to the equipment bar
- Added keyboard mapping buttons for selecting slot 9 and 10 to the remapping menu
Resource Gathering
- Wild Flowers
- Uprooting Flowers now always give Petals
- Uprooting Leaf Bush now always gives Leaves
- Uprooting Flowers now always give Petals
- Amri Machines
- Amri Machines now drop more loot, as well as Amri
- Amri Machines now drop more loot, as well as Amri
Tools
- New tool - Fishing Rod has been added!
- New tool - Shovel has been added!
- Watering Can
- Watering ability has had its radius reduced
- Activate animation on water pump when refilling the Watering Can
- Watering ability has had its radius reduced
- Fishing Nodes
- Added more fishing nodes in multiple areas
- Added more fishing nodes in multiple areas
Decorations
- Added 11 more decorations to the various shops with “Outdoor” theme
- Added animations for the 11 new decorations
GUI
- Tutorials added
- Basics
- Pirate Camps
- Combat
- Farming
- Housing
- Crafting
- Resources
- Creatures
- Basics
- Added patch notes button to main menu screen
- Added new icons for emotes, tools and placeables
- Seeds now have their own category in the crafting menu
- Updated visuals keyboard input icons
- Scaled down map icons slightly
- Added “thank you” message when submitting feedback
- Clicking outside an opened submenu in the main menu now closes the opened menu
- Added dropdown menu to audio settings
- Mouse sensitivity slider added
- Page indicator for equipment bar added
Input/Controller
- Space Bar no longer opens inventory
- Picking Up items moved to X on Controller, Right Mouse Button/F on Keyboard
- Tools, Weapon, and Combo moved to the Left Mouse Button.
- Players can now talk to statues and pick up items while having tool or weapon equipped
- Pollinate and Watering moved to the Left Mouse Button
- Tools and weapon usage moved to the Left Mouse Button
- Creature abilities moved to the Left Mouse Button
- Stomp Tile moved to Right Mouse Button / X
- Otterlot Fishing ability moved to Left Mouse Button / A
- Pick Up moved to Right Mouse Button / X
- "Cancel" moved to Spacebar
Audio
- Optimized music system with more dynamics, and changes between regions
- New Audio Silence system on the menu that lets players choose if the music will play constantly or with pauses in between while exploring
- New Explore Music for areas where the Shrines have yet to be repaired
- New Combat Music for areas where the Shrines have yet to be repaired
- New Misophonic Slider - Players can tone down snores, eating and other foley sounds
- New sounds for all new placeable objects
- New creature sounds
- Navigating menu sounds updated
Miscellaneous
- Player can now rotate the character in the inventory menu with the right stick
- General improvements to AI and pathfinding (Enemies & Companions)
—
Bugs Fixes
- Fixed multiple areas where players could get stuck
- Fixed issue causing the player to be unable to craft the Pebbleput Pants
- Fixed typo in dialogue relating to the first Pirate Camp
- Plants will no longer block the ability to till ground
- Various texture bug fixes
- Players can no longer spam-feed companions
- The knockback effect when attacking a resource node was only triggered sometimes
- Players can no longer be defeated while fast traveling
- Companions will no longer sometimes evolve when at max level
- Time can no longer be frozen after fixing the first shrine and then saving and loading
- House workbench markers no longer reappear on the map after being completed
- Hold to activate actions now properly update the hold progress circle when being activated
- The preview of the item being added to workbench no longer get stuck when cycling through many items
- Audio settings are now being saved
- Chest menu now says character name when trading with another player character
- Quests are now clickable with mouse in the quest menu
- All buttons in settings menu are now clickable with mouse
- Clicking an item in the shop no longer purchases without displaying the description first
Changed depots in autobuild-development branch