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Update notes via Steam Community

General


Creatures

  • There’s now support for multiple active companions. Bring your whole squad with you! 
  • Companions can now be commanded to perform their actions. Bonding is no longer required, but still possible
  • Interacting with a companion moves the camera closer to the player
  • Creatures now have a “mood meter” which indicates how happy they are
  • Companions can now be nicknamed! Nicknames will appear over their heads
  • Creatures can now be fed, washed, and played with to increase their mood and experience bar
  • Improved locomotion animations for all companions (Stormdog, Otterlot, Longhorn, Axepecker and Bibi)
  • Improved creature summoning and dismissing
  • Improved Hogbunny dismiss animation
  • Extended animations for playing with creature
  • Improved idle animation for Stormdog


Player Housing

  • New player houses added!
    • Cave
    • Tree House


Farming

  • Tilling
    • Easier to design farms as tilling preview should now feel more fluid and intuitive
    • Angled tilling allows for more intricately designed farms.
    • Tilled ground visual indicates plant water amount with darkened texture
  • Pollinating/Farming Time
    • Pollinating plants using the Bibi and Pollen Bag yield crops immediately
  • Seed Pods
    • Monsters now drop Seed Pods instead of Seeds, based on what region they’re in
    • These Seed Pods can be used to craft the different seeds that the enemies no longer drop
    • Petal refined in the Cutter now make Pollen Bags directly, no longer creating Pollen
  • Plant Definitions
    • Uprooting a plant now gives the relevant Seed Pod back


Quality of Life Improvements

  • Improved flow in the beginning of the game
  • Better player economy (balancing pass)
  • Improved farming abilities (easier to tile, target, and otherwise tend to farm)
  • “Add All” items action when interacting with construction alters and refineries 
  • Added “Drop Items” action from inventory
  • Added tracking of work orders
  • Sleeping in a bed enabled during daytime
  • Workbench prompts and map markers disabled until the first shrine is fixed


Visuals

  • Improvements to various particle systems
  • Creatures have VFX to indicate their mood change
  • Made path towards longhorn more pronounced


Combat

  • Monsters
    • Removed multiple monster spawners in the beginning of the game
    • All monsters have had their health reduced
  • Weapons
    • Club area of effect damage has been increased
    • All weapons have had their damage increased


NPCs

  • Added an alternative speaking animation for the octi pilot, Milas Morgenshell


Inventory

  • Increased max inventory size from 56 to 70
  • Increased starting inventory slots from 16 to 20
  • Updated inventory menu, chest menu and sell chest menu to be 10 slots wide
  • Moved health bar and currency counter in the inventory menu to fill empty space
  • Reduced max slots in Duffel Bag from 24 to 20
  • Increased max slots in Tall Bag from 56 to 60
  • Increased starting slots in Sell Chest from 24 to 30
  • Increased amount of slots InventoryUpgrade pickup adds from 8 to 10
  • Added 2 slots to the equipment bar
  • Added keyboard mapping buttons for selecting slot 9 and 10 to the remapping menu


Resource Gathering

  • Wild Flowers
    • Uprooting Flowers now always give Petals
    • Uprooting Leaf Bush now always gives Leaves
  • Amri Machines
    • Amri Machines now drop more loot, as well as Amri


Tools

  • New tool - Fishing Rod has been added!
  • New tool - Shovel has been added!
  • Watering Can
    • Watering ability has had its radius reduced
    • Activate animation on water pump when refilling the Watering Can
  • Fishing Nodes
    • Added more fishing nodes in multiple areas


Decorations

  • Added 11 more decorations to the various shops with “Outdoor” theme
  • Added animations for the 11 new decorations


GUI

  • Tutorials added
    • Basics
    • Pirate Camps
    • Combat
    • Farming
    • Housing
    • Crafting
    • Resources
    • Creatures
  • Added patch notes button to main menu screen
  • Added new icons for emotes, tools and placeables
  • Seeds now have their own category in the crafting menu
  • Updated visuals keyboard input icons
  • Scaled down map icons slightly
  • Added “thank you” message when submitting feedback
  • Clicking outside an opened submenu in the main menu now closes the opened menu
  • Added dropdown menu to audio settings
  • Mouse sensitivity slider added
  • Page indicator for equipment bar added


Input/Controller

  • Space Bar no longer opens inventory
  • Picking Up items moved to X on Controller, Right Mouse Button/F on Keyboard
  • Tools, Weapon, and Combo moved to the Left Mouse Button.
  • Players can now talk to statues and pick up items while having tool or weapon equipped
  • Pollinate and Watering moved to the Left Mouse Button
  • Tools and weapon usage moved to the Left Mouse Button
  • Creature abilities moved to the Left Mouse Button
  • Stomp Tile moved to Right Mouse Button / X
  • Otterlot Fishing ability moved to Left Mouse Button / A
  • Pick Up moved to Right Mouse Button / X
  • "Cancel" moved to Spacebar


Audio

  • Optimized music system with more dynamics, and changes between regions
  • New Audio Silence system on the menu that lets players choose if the music will play constantly or with pauses in between while exploring
  • New Explore Music for areas where the Shrines have yet to be repaired
  • New Combat Music for areas where the Shrines have yet to be repaired
  • New Misophonic Slider - Players can tone down snores, eating and other foley sounds
  • New sounds for all new placeable objects
  • New creature sounds
  • Navigating menu sounds updated


Miscellaneous

  • Player can now rotate the character in the inventory menu with the right stick
  • General improvements to AI and pathfinding (Enemies & Companions)


Bugs Fixes

  • Fixed multiple areas where players could get stuck
  • Fixed issue causing the player to be unable to craft the Pebbleput Pants
  • Fixed typo in dialogue relating to the first Pirate Camp
  • Plants will no longer block the ability to till ground
  • Various texture bug fixes
  • Players can no longer spam-feed companions
  • The knockback effect when attacking a resource node was only triggered sometimes
  • Players can no longer be defeated while fast traveling
  • Companions will no longer sometimes evolve when at max level
  • Time can no longer be frozen after fixing the first shrine and then saving and loading
  • House workbench markers no longer reappear on the map after being completed
  • Hold to activate actions now properly update the hold progress circle when being activated
  • The preview of the item being added to workbench no longer get stuck when cycling through many items
  • Audio settings are now being saved
  • Chest menu now says character name when trading with another player character
  • Quests are now clickable with mouse in the quest menu
  • All buttons in settings menu are now clickable with mouse
  • Clicking an item in the shop no longer purchases without displaying the description first

Changed depots in autobuild-development branch

View more data in app history for build 9764028
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