If you’ve been playing and have yet to leave us a review, we’d really appreciate it as it helps us all out a ton!
We’ve also heard your feedback about some issues with the game and are working around the clock to get those fixes in. We’ve just pushed a new patch live with a host of fixes but if you don’t see your issue addressed, please let us know in the comments and we’ll look right into it.
Have a wonderful weekend slaying monsters and braving a spreading pixelization whether you’re going it alone or with a friend.
Bugs Fixed
- Fixed an issue where if you started the game in the demo, your save data didn’t have a multiplayer item
- Fixed an issue where if you kill an anti-hero (those guys with pots on their head) with the prickly mirror code, they die over and over again
- Fixed the ‘You Rated: GOOD’ or ‘You rated: BAD’ messaging
- Fixed an issue where ‘ztargeting’ didn’t work properly for enemies that were in strange poses, like laying on the ground or hiding behind objects
- Fixed the jump-back floating issue
- Fixed two typos in lore and text
- Fixed issue where performing a weapon’s special swing without a shield in the left hand was causing incorrect damage output
- Fixed an issue where projectiles caused friendly fire
Updated
- Increased ZTarget range to 25 meters from 17
- Jump-backs give you iframes for exactly .2 seconds after the start of the jumping back state
- Buffed the special swing damage output on several weapons
- Added redundant backup fall-death triggers if player falls through the world
Changed files in this update