Bug Fixes
- Gameplay
- Disabled prototype character skills still in development
- Fixed missing skill upgrade descriptions in flyout menu
- Disabled prototype character skills still in development
- UI
- Fixed an issue causing a permanent black screen while attempting to abort mission from the pause menu. This occurred on sub-levels of campaign planets
- Fixed an issue causing a permanent black screen while attempting to abort mission from the pause menu. This occurred on sub-levels of campaign planets
- Lockjaw Mining Floor
- When engaging the damaged Warden the door now locks behind the player as intended
- When engaging the damaged Warden the door now locks behind the player as intended
- Genesis II Station
- Solved a bug causing a strange shadow to appear on the floor of the Archives
- Solved a bug causing a strange shadow to appear on the floor of the Archives
- Titus
- Corrected a potentially game-breaking issue where the drill at Site Five near the southwest corner of the map required zero batteries to restart but still removed one from the player’s inventory; this could ultimately prevent the player from ever reaching the boss
- Corrected a potentially game-breaking issue where the drill at Site Five near the southwest corner of the map required zero batteries to restart but still removed one from the player’s inventory; this could ultimately prevent the player from ever reaching the boss
- Oterion Lost City
- Updated collision by the elevator at the end of the level
- Fixed floating art near the stairs leading from the swamp into the ruined city
- Updated collision by the elevator at the end of the level
- Oterion Ruined Sanctum
- Optimized lighting in the Antechamber which should slightly boost framerate in the early part of the level
- Hopefully completely solved the unintended enemy overleveling issue:
- Some enemies in the Combat Path have been allowed to overlevel slightly, especially at higher difficulties and for high level players
- The miniboss encounter has only had its leveling math error corrected as it needs to remain a major threat, but underleveled players should now have a much better chance here on easy and normal difficulty settings
- Join the Discord to discuss these and other balance adjustments
- Some enemies in the Combat Path have been allowed to overlevel slightly, especially at higher difficulties and for high level players
- Added collision by the elevator at the beginning of the level to prevent the player falling out of the level bounds
- Improved the return elevator rides and transfers for the Inner Court trial paths
- Slightly updated level art by the final return elevator on the Combat Path to better guide players
- Adjusted the starting position for a waterfall at the end of the Combat Path
- Expanded the fungal infection in the Combat Path large switch room
- Fixed minor Halloween art errors throughout the level
- Optimized lighting in the Antechamber which should slightly boost framerate in the early part of the level
- Oterion Guardian Sanctum
- Updated collision in two areas on the edge of the level where players could fall out of the level bounds
- Fixed a collision bug where players could walk in the air over a broken floor at the edge of the level
- Updated art in both the boss arena and the lower chamber
- Updated collision in two areas on the edge of the level where players could fall out of the level bounds
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