Early Access 1.3 Patch 2 changelogs
Bugs- Fixed Frankster not enraged when slowed down by Glure
- Fixed hard difficulty displayed 0 cheese during the level selection menu
- Fixed Signal Tower placement blocking too big
- Fixed Crossbow Poosi placement
- Fixed tower can be placed in the air at the 10th level
- Miscellaneous optimizations and bug fixes
- Added new credits on the starting loading screen
Balancing
- Hard difficulty balanced
- Upgraded tower damage tweaked
- Shop upgrades have a greater impact on turret stats
- Ratster can now pass through obstacles when self-destructing (Hard difficulty only)
- Tweaked level 10 enemies' damage multiplier & speed per wave
- Almanac's field of view tweaked
- Damage indicator font size reduced
- Morlad catnip effect balanced
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You may watch the game trailer here:
Changed files in this update