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Update notes via Steam Community

Hey Keepers!


Another week, another Patch! Thanks to your super helpful reports, we were able to fix some annoying bugs.

The bulk of our time is spent on the Assessor now, which enters Playtest this week, over on our Discord. We are also preparing something small but fun for Halloween :)


transcending physical limits

v41.5


  • fixed some tiles being indestructible, that should not be. This affected resources sometimes beind inside in border tiles, but also unreachable chambers.
  • lift can now pass through indestructible terrain, so should be viable on all maps
  • fixed laser sound playing permanently in some cases
  • added option to detect used gamepad automatically. If you got problems with a gamepad, try changing this setting.

  • repeatable drill upgrade of the engineer is now much stronger, going from a 50% to a 120% increase
  • fixed long probe marker retention being overwritten if purchasing an upgrade with shorter retention
  • reduced probe auto recharge time from 0.8 to 0.5 cycles
  • disabled HDR, so there should not be any effect on monitor brightness anymore
  • orchard root now pauses properly
  • exploit of reloading the game to "roll" higher yields from tiles should not work anymore
  • fixed a "fixed cobalt" run causing that no cobalt would spawn in next run
  • reduced amount of very hard and very soft rock a bit (effectively lowered the increase from last patch to 50%)
  • fixed all "fixed cobalt" runs markes as cheated, if the cobalt multiplier was bought
  • removed some false positives from the cheat detection


If you run into any issues please let us know here!

We are also active on the Steam Forums and the DIscord of course, though it might take us a bit to respond - a lot of activity right now, which is great!

Have fun!

Windows 64-bit Depot 1637321
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Linux 64-bit Depot 1637322
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macOS 64-bit Depot 1637323
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