New features
- Added the function to skip combat for the pause time.
- When the application is put to sleep and then restored, the battle screen display is automatically skipped for the time it was in sleep mode.
- When the application is put to sleep and then restored, the battle screen display is automatically skipped for the time it was in sleep mode.
- Plans to add mini-missions to celebrate the 500,000th registered user (11/2-)
- New season “Leaning Sun” scheduled to be held (11/2-)
- Addition of 2 types of “Road of Humanity”
- Addition of lineup for craft menu “Captured monster extraction”
Improvements
- Unlocking conditions for event scenes have been changed to mission-based.
- They will no longer automatically play immediately when the conditions are met, but can be viewed at your discretion by completing the corresponding mission.
- They will no longer automatically play immediately when the conditions are met, but can be viewed at your discretion by completing the corresponding mission.
- Added a function to indicate in the log when damage is reduced by a specific effect
- Addition of items specifying “capture” and “essence” to search conditions.
- Please be careful when using the existing search criteria for this change.
- Please be careful when using the existing search criteria for this change.
- Added “unique drop” search function to the item search screen.
- (Searchable by text search “unique drop”)
- Skill type designations are unified throughout the game
- When operating on a PC, the Backspace key is no longer recognized as a cancel key when pressed.
- The amount of information in each status description displayed in the adventure screen has been changed to be equivalent to that displayed in the adventure preparation screen.
- Some material items have been designated as “destructive mixture”.
- Scrolling speed of the log on the adventure screen has been adjusted.
- Added the ability to read the full text of a line by touching the log on the adventure screen.
- Changed the way some event scenes are presented.
- Removed the list of captured monsters from each dungeon’s item catalog.
Adjustment
- Change in specifications for “Influence”
- The effect has been changed to “lower the enemy’s abnormality resistance value” just by possessing the ability.
- (For example, if you have “Influence +50” against an enemy that originally has an Abnormal Resistance Value of 200, the enemy’s Resistance Value will always be 150.)
- The effect has been changed to “lower the enemy’s abnormality resistance value” just by possessing the ability.
- Skills that refer to influence will work as before.
- Adjustment of the performance of “Prestige of the Shogun”.
- (Damage will be reduced to 5% of its original value.)
- Performance adjustment of “Grinding stones”
- (Effect amount changed to 5%, junk consumption increased according to the level of the target item when used)
- Changes to the effect of “Careful preparation”.
- (Changed to “Critical rate against unshielded enemies greatly increased”)
- Adjustment of overall monster performance}
- In line with this, some monsters will retain special abilities such as “Hide and Seek” and “Firststrike”.
- Ability effects that trigger “when you grant” or “when you are granted” are now only triggered when it is actually granted
- (Previously, for example, “Power Drain” could trigger even in cases where it was not actually granted.)
- Some effects have been changed from activating once per turn to activating once per turn for both the user and the enemy.
- “Immunity” has been changed so that it can also be disabled by ability effects other than those derived from skills.
- (It is not possible to disable the constant effect)
- “Additional Magic Damage +%” and “Reflectg Damage +%” effects now apply to values added by other effects
Fixes
- Fixed a bug in which the effects of “Appraiser,” “Blessing of Forest God,” “Parry,” “Burst Heal,” and “Iron Body” did not work properly.
- Fixed an issue where when an enemy has “Prestige”, 1 Pursuit damage is dealt even though the enemy does not have “Pursuit”.
- Fixed a bug in which the effect triggered when curing against dungeon jinx and certain abilities that inflicted a constant state abnormality would be triggered each time a healing skill was used.
- Fixed a bug in Fractal Layer where “First Strike” and “Immunity” were not applied.
- Fixed a bug in which the cost of mixture was sometimes set to 1 instead of the original cost in some cases.
- Fixed a bug in which the search condition item filter using text search sometimes did not work properly.
- Fixed an issue in which when the “Allow destructive mixture of protected items” setting is off, the predicted synthesis result of a protected item and some material items would show a different item than the original mixture result.
- Fixed a bug in which the name given to an causative monster was not displayed during an adventure.
- Fixed an issue where captured monsters were not salvaged when “Salvage Unprotected” was performed at the end of an adventure.
- Fixed an issue in which the lineup for “Create God’s articles” could be renewed without increasing the number of challenges due to certain operations.
- Fixed an issue in which the skills of a lost job could still be used after the job level was refunded.
- Fixed an issue where the rune name would remain in the item name in some synthesis cases.
- Fixed an issue where some parameters may not be displayed on the parameter confirmation screen.
- Improved application stability
- Fix some graphics
- Fix some texts
Changed files in this update