Another update is here! Introducing some progress in the main story, resettable cage trap, new fog spreader, better looking terrain, some changes and few fixes. Please continue to post your bug reports and feedback in Community Hub or in the linked Discord server.
See you in two weeks!
ADDED
- progress in main story
- resettable cage trap building (only damageable with axes)
- opening a distinct looking cabinet will cause Urdust spread
- terrain ground 3D displacement
- trash bag is now used to collect Urid crust
- 3D terrain graphics setting
- window & borderless window screen mode setting
- firearm rustle sounds when aiming
- damaged vehicle sound
- use action dismiss sound
- saving hint
CHANGED
- vehicles now smoke by damage, eventually catch on fire (removed bump texture)
- vehicle damage now affects its speed
- Urblob sometimes spreads very fast
- breaking a wooden object drops either coal or wood (by damage type)
- breaking Urid crust no longer drops Urid item (you have to use a trash bag)
- buffed broken bottle weapon
- adjusted some props
- improved some textures
- breakables now may drop multiple shatter parts in one hit
- free pillar building separate icon for better recognition
- more herb & mushroom spawns
- increased building placing distance
FIXED
- Urid crust would appear on disappeared loot/boxes
- zero health shatterable build always breaking after loading (resave to fix it)
Changed files in this update