Some players asked if it was possible to have engineers lay down bridges, I initially said no because engineers were supposed to act as a bridge, but I reconsidered and decided to implement a new type of unit (with a new boolean: isBridge).
No need to leave your engineers on a river anymore, build a bridge and go on with your mission!
You can still use them the old way, that doesn't change :)
ADDED
- New unit: Pontoon Bridge.
- New tanks for France: SARL 42, Renault R40, AMX 40, ARL 44 (Mostly prototypes).
- Volksgrenadier unit.
- Price of the units in research menu.
- Is mine toggle in unit editor.
CHANGED
- Europe 1941 USSR/Finnish border was wrongly placed.
- Store UI for GB WWII: Artillery + AT category.
- Morser Karl graphics.
- Renault R35 graphics.
- AI will play its engineers before the other ground units.
- Some unit's stats.
- Sevastopol 41 scenario balance for both USSR and German side.
- Small code improvements for displaying flags for selected unit.
- Smaller icons in research panel, increased visibility.
- Low ammo icon (yellow) now appears based on a percentage, no longer a fixed number.
- Since recon bonuses are capped at +5 per type of unit, I enabled this bonus for recon units themselves to get this bonus from other recon units.
FIXED
- When building buildings (haha) mid game and once built if you pressed the button to show buildings icon they would be inverted. Not showing when they should, and showing when they shouldn't.
- Custom countries not changing faction properly when declaring war.
- Random terrain in desert map editor bug (dark tiles).
- Supply percentage was broken (giving more than it should). Basically units had more supplies than they should have.
- Engineers NATO icon broke after I added pontoon bridge unit.
- AI was buying naval generals even if it didn’t have any ship.
- AI was winterising its naval generals.
- Naval mines couldn't be properly placed.
- Engineers couldn't get into marsh tiles.
- Strategic bombers couldn't bomb railway bridges.
- Generals kept giving their bonuses even once removed from the map through the OOB (either deletion or redeployment or transfer).
- Waypoints glitch (never hiding/showing).
- Engineers couldn't / wouldn't use pontoons to cross rivers and would end up stuck in some cases.
- In some scenarios, units would not be updated upon starting a new scenario (resulting in units being at 100 / 200 HP, mainly in pacific campaigns, Saipan, Okinawa...).
- Major security issue in the code for multiplayer games (PBEM).
- PBEM issue where if you joined a PBEM game, didn't take you first turn, but tried taking it later the game would not let you do it, no units would move.
Changed files in this update