What I've Been Working On :
+Updated advanced camera system to be reactive
+Camera system now interpolates between camera states
+New camera state for gliding
+New camera state for aerials
+New camera state for falling
+new camera state for jumping
+Holding light attack over time will now act as a slow zoom in
+Added combat animations for when slushy is active
+Continued to update anger suit with new animations
+New Spryward Combat Animations




Changed files in this update