- Fix for FEMA helicopters setting area ownership so the player can't chop wood near where they landed
- Fix for two people with one water bottle getting into a loop of swapping it between them instead of filling it and drinking
- Fix for NPCs with invisible strain passing it on when there are onlookers around
- Fix for NPCs blaming you for killing someone who activates invisible strain
- Fix for NPCs blaming you for the death of someone who died after feuding with someone else
- Fix for NPCs sometimes not burying people from other communities who died near their base
- Some small tweaks to try and stop looter communities getting into a doom loop of depression
- Fix for rare crash when someone gives supplies to someone else in extortion or similar scenarios
EDIT - I added a few more fixes in v168, and updated translations:
- Fix for occasional crash when NPCs remove items from a corpse they are going to bury
- Fix for extortion squads starting a war with you if your conversation gets interrupted by a zombie or raider attack
- Some fixes for traders building fires
- Updated French, Lithuanian, Brazilian Portuguese and Latin American Spanish translations
EDIT - v169, crash fix
What's this publicbeta thing?
v169 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in private branch