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Update notes via Steam Community
1)Functions added and modified

[New functions]
Added "Tutorial" mode
Added a mode in which players can learn the basic elements of the game.

Added opening trailer
The opening trailer starts after the end of the title interface. (Only played when the game starts for the first time after updated)
After that, players can log in to "VOIDCRISIS -related information" in Select Mode to view the trailer.

Added "VOIDCRISIS -related information"
This function enables players to check the materials obtained during the game.

Added signal function
This newly-added function allows players to communicate with each other in the multiplayer mode.

Added the higher level of difficulty "DOOM"
"DOOM", which is more difficult than "VOID", has been added.
To challenge this level, players need to clear the "VOID" first.
* There is the premise that IA should be equipped with at least 80% of memory for this level, which is difficult to be cleared without adequate preparation.

Added new memory

Memory can be obtained for a multiplayer game.

Added the memory available for "DOOM".

Added new special adjustment effects

Added new adjustment effects for senior players.

Added the options of "HUD display settings".


Added the option ON/OFF to turn on/off the display of barrier, energy tank, etc., in the game.
Make more use of it at the moment of screen capturing and recording.

Added achievements
As the game progresses, various achievements can be obtained.

The achievements obtained can be confirmed in the Steam profile.
[Modifications]

Modified the conditions for obtaining Void Materials

The condition for getting void materials has been changed to the condition that void materials obtained are available to all the players.

In addition, the number of tune up will be changed to 1 when all players get it.

2) Adjustment of game balancing

Direction of balance adjustment
After listening to the comments from the players of the (Early Access Version, we adjusted the key aspects of the game such as energy and the sense of operation to make the game easier to play.

In particular, the skill energy section has been adjusted to make it as easy as possible for first-time players to get started.

On the other hand, there are many players who quickly pass through VOID. For those who seek a higher level of difficulty and better hand feeling, we have prepared the level "DOOM", which is more difficult than VOid.

Along with the advent of "DOOM", the game has also been rebalanced at a large scale.

In addition to the adjustment of IA skills, skill values are modified for assembling of special devices.

[Adjustments to the turret]

・Functional adjustment of the turret
Reduced the attack power of the ORIGINAL turret.
Reduced the initial velocity of the cannonball.

[Adjustment of VA body]

Adjusted the energy consumption of BOOST.
Less energy consumption of BOOST when it works and lasts.
・Adjustment of respawn time
Shortened the initial time of respawn.
・Adjustment of the round-trip time
Shortened the stand-by time when it gets back.



・Adjustment of the amount of energy recovered at the beginning of the level
Added the amount of energy returned at the beginning of the level.
・Adjustment of body action
Stronger counterattack power during normal movement.


・TRIGLAV adjustment
Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


・BLACKROSE adjustment
Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.



・GRIMHILDE adjustment
Strengthened the physical attack, power attack, and recovery.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・PIEDPIPER adjustment

・PIEDPIPER adjustment Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


・TRIGLAV ritual style adjustment
Strengthened the physical attack and power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.



・BLACKROSE ritual style adjustment
Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・GRIMHILDE roll out adjustment Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

・Style adjustment of PIEDPIPER combat equipment
Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of TRIGLAV combat equipment Strengthened the physical attack and power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

Style adjustment of BLACKROSE commander Strengthened the power attack.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of GRIMHILDE commander Faster speed in movement.
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.


Style adjustment of PIEDPIPER roll out
Less reduction in armor/barrier.
Increased the maximum energy.
Improved the energy auto-recovery function.

[VA skill adjustment]
・Adjustment of singular devices
Stronger defensive power in singular devices.


・TRIGLAV skill adjustment
Stronger attack of energy shot.
Less wait time and a slightly weaker attack of wing laser.
Stronger attack, less wait time and skill action time of energy blade.
Less wait time and a slightly weaker attack of gravity ball.
Stronger physical attack and energy attack of Gungnir.

Stronger attack of double blade.
Stronger attack and less skill time of sonic blade
Less wait time and less energy consumption of immortal dance
Stronger attack of bloodsucker
Stronger attack of fatal claw


・GRIMHILDE skill adjustment
Stronger restoring force and less skill time of alluring fruit
Stronger attacks and less skill time of witches' wrath
Less wait time and less energy consumption of power bell

・PIEDPIPER skill adjustment
Stronger attack, less wait time, less energy consumption and less skill time of skill killer
Stronger attack, less wait time, less energy consumption and less skill time of control killer
Less wait time and less skill time of power wave
Less wait time and less energy consumption of Gjallarhorn

・SEEDER Adjustment
Adjusted the requisite amount of Metamaterials so that players can buy them even at the beginning of the game. Meanwhile, the effect value has also been adjusted.

・AT-SP adjustment
Stronger physical attack and energy attack.



・HP-SP adjustment
Increased the number of barriers and armors.

・EN-SP adjustment
Increased reduction in wait time and energy auto-recovery.

・KONG adjustment Stronger physical attack and energy attack.

・DEVIL adjustment
Stronger attacks and slighter less critical chances

・TOPAZ adjustment
Increased the number of armors
・RUBY adjustment
Increased the number of armors
・EMERALD adjustment Improved the energy damage of the skill

・DIAMOND adjustment Increased the number of barriers and improved the energy damage of the skill

・SLEIPNIR adjustment Raised the maximum energy

・GRANI adjustment
Raised the maximum energy

・GARM adjustment Improved the colling reduction.

・JORMUNGAND adjustment Raised the maximum energy and improved the energy damage of the skill

・RAGNAROK adjustment
Raised the maximum energy and improved the energy damage of the skill

[Adjustment of special effect regulation ]
・Recommended EN reduction behavior, preparation slot, improved power module and program
・Neptune adjustment
Raised the maximum energy at a high rarity.


・Tricks of rest, preparatory EN supply organ, high-conductivity circuit, program
・Odin adjustment
Strengthened energy auto-recovery.

・Destruction of Calculation Text, Piercing・System, Crisis・Point, and program
・Shiva adjustment.
Slightly fewer critical chances of normal attacks.


・Rarity adjustment
Adjusted harvesting・matrix, advance・matrix, metis・data
Rarity of printer filament, speed, variable pressure.


[IA Skill Adjustment]
・Changed calculating method and re-balanced the game
The numerical increment has been changed from a fixed value to a percentage to rebalance the game as a whole.


3) Troubleshooting

[Troubleshooting]
・Fixed problems
Some minor issues were fixed.
Windows 64-bit Depot 1817561
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