- Fixed a server crash related to multiple heavies spam firing their weapons
- Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
- Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
- Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
- Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
- Added a SetModel input to all entities with a model
- Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
- Added SetPlaybackRate and SetCycle inputs to all entities with a model
- Added a spawnflag to point_hurt to bypass Übercharge
- Added OnDeath output to tf_zombie entity
- Updated 'maps *' console command to show workshop maps
- Updated the Create Server menu to show workshop maps
- Updated ctf_crasher
- Giants should more reliably be killed when they drop or capture a flag
- Fixed a minor clipping issue on the ammo pickup by the arches
- Giants should more reliably be killed when they drop or capture a flag
Team Fortress 2 Update Released
Update notes via Steam Community
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
View TF2 game tracking changes `beb5f86db4` for this build on GitHub
No meaningful changes could be identified for this build automagically.
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
TF2 Client server shared
Depot 441
- Loading history…
- Loading history…
- Loading history…
- Loading history…
Extra notes