Before we get into the update details, we would like to thank everyone who has purchased Bowling Hills so far! The support means a lot to us and we are excited to continue building features and improvements with your help. Now, onto the update:
Roll Feedback
We noticed it was difficult for newcomers to realize where they were going wrong with their first rolls. To add more clarity, we've added roll feedback that will appear right when you release your ball and throughout the replay. It states how good or bad the angle of release was, how much spin was applied to what direction, and the speed of the ball
Player Characters in Background
Now if you're playing with more than one character, the characters who are not bowling will appear in the alley behind the active bowler
Lane Visuals
We've changed the colors of the lane to help convey topography by changing grass color depending on elevation. Now the lowest grass on the green will appear as a lush green where the higher grass will appear more golden/yellow
Miscellaneous Changes/Fixes
- Fix bug where splash could appear in the middle of lane
- UI containing profile names now get refreshed when you rename a profile in the profiles menu
- Make it harder for a roll to count as valid. Now it needs to be within the lane for a full second before it is counted against your score
- Increase the time it takes before an invalid roll stops. This should make going for the Interference and Team Player achievements a bit easier
- Improve performance of the game end view
- Add sound for toggling the lane view
- Fix visual issues on some extras' ears
Changed files in this update