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Update notes via Steam Community

Large

* Predators no longer eat when not hungry, to prevent their food source going extinct
* Predators only eat eggs when they see multiple, to prevent their food source going extinct
* Optimization: don't show animations for animals further in the distance (except animals that can fly)
* Optimization: don't calculate knee bend angles for animals further in the distance
* Optimization: don't immediately disable unused 3D models; move them out of sight for a while first (enabling/disabling is expensive)

Importantly, the first two changes allow for much larger carnivore populations, which in turn results in carnivores evolving on their own in the sandbox!

Small

* Optimization: shortened the render distance for underwater animals
* Optimization: use the terrain height sampler also to determine camera height
* Optimization: use the terrain height sampler also to determine where plants, eggs and animal babies should go
* Optimization: created light weight variant of mouse hover logic (oa without tooltip options) for organisms, so it can handle large amounts of organisms better
* Stopped carnivores eating meat of their own species (because in some situations populations could sustain themselves indefinitely this way)
* Added percentage of deaths to extinction notification
* Fixed bug where the death cause notification only considered deaths TODAY
* Fixed incorrect 'random mutation chance' toggles after going into an editor
* Fixed bug where omnivore species populations were artificially kept small
* Fixed bug were the game lost track of recently evolved algae after loading a savegame
* Added warning message when feet don't touch the ground to the movement panel of the animal editor
* Moved several vertices in the small lobe fin models a bit lower, to increase the chance of them touching the ground
* Changed 'first creature' level objective for clarity: your creature only needs walking limbs, it does not actually need to be able to walk
* Fixed bug where you could click plants while in a UI view, like the time jump view
* Fixed underwater music losing the lowpass effect if you changed the time speed
* When random mutations are turned on, sight related instincts can now also mutate the darkness/brightness of their trigger color (forgot to add this so far)
* Removed various asset bundle related error logs shown each time opening the animal editor
Windows 32-bit The Sapling Windows32 Depot 997381
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Linux 64-bit The Sapling Linux64 Depot 997382
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Windows 64-bit The Sapling Windows64 Depot 997384
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