
Update 5 is out! Some Quality of Life to start off the weekend!
Improvements
*Added max deployable count to deployable weapon stat lists*Updated HUD for Aura icons
*Quitting and rejoining a match now carries an increasing time penalty for multiple attempts in a short period of time
Community Suggestions
* Players are now able to see all mods available by using a toggle at the top of the mod list* Updated HUD for Deployables
Balance Changes
*Brimstone (Minigun)--Decreased damage per projectile from 110 to 100
*Corvus (Repair Drone)
--Increased deploy rate from 3 to 4 per minute
--Decreased max health from 1000 to 800
--Decreased repair rate from 600 to 500 per second
*Falcon (Attack Drone)
--Increased deploy rate from 3 to 4 per minute
*Pike (Shotgun)
--Increased projectile count from 6 to 8 for Light, Medium, and Heavy lances
--Increased projectile count from 9 to 12 for Super Heavy lances
--Decreased fire rate from 75 to 40 rounds per minute
--Increased reload time from 1.75 to 2.25 seconds for Light, Medium, and Heavy lances
--Increased reload time from 2.5 to 3 seconds for Super Heavy lances
*Shelldrake (Light)
--Decreased second offense mod slot from T3 to T2
--Decreased secondary weapon mod slots from T5 to T4
*Leviathan (Light)
--Decreased armor from 4500 to 4250
*Moonlight (Medium)
--Decreased second offense mod slot tier from 3 to 2
*Rampart (Heavy)
--Removed third offense mod slot
*Fireshower (Super Heavy)
--Decreased secondary weapon mod slots from T5 to T4
*Wildfire (Super Heavy)
--Decreased armor from 7500 to 7000
--Removed 4th offense mod slot
Bug Fixes
*Second Wind module now resets your weapons' cooldown/reload progress bars correctly and allows you to fire immediately upon kill/assist
*Fixed a bug where jumping on the corner of a surface would send you in the direction the corner was facing
*When inside Gwen’s Royal Dome, you can now see Arthur’s X-Calibur Beams
*Kay’s passive ability icon now disappears when the effect was no longer active
*Continuous Reloader module no longer causes weapons to reload at the wrong time upon firing initially
*Fixed some dark textures around base C of Bayesian Canyons
*Auto-fill has been tweaked and should work as intended
*Visual effects of X-Calibur should no longer go through Royal Dome
*Fixed a bug where non-hacked Active Deployables would sometimes show with the hacked Active Deployable HUD color
*Fixed a bug where ping trails would occasionally stay for the duration of the match.
*The Super Heavy Lance no longer occasionally tornados around the loadout screen
Changed files in this update