With the major fixed completed we are next moving onto the siege update. For more details on that please check out the in game roadmap!
Changes:
- Added new in game bug reporting tool. Accessible from the main menu and the in game pause menu it allows a user to submit a report of what bug they encountered and allows them to automatically send the player log, save file, and a screenshot if they wish.
- Adjusted the Battlements and Turret colliders to be less likely to block arrows fired from that block.
- Battlements are now allowed to be placed directly next to the keep once again.
- Adjusted the code handling the aiming of projectiles to make them more accurate and to now properly target units that are climbing.
- Added new range indicators that are clearer and more visible than the old ones.
- Added a new indicator to the volley to show the approximate area around the targeted point in which the arrows will hit.
- New music for the build phase
- New sound effect for when the flag is taking damage.
- Doubled the time needed for enemies to capture the flag and thus defeat the player.
Fixes:
- Fixed issue where enemies could get stuck trying to pass through a tile where a block had been destroyed.
- Fixed an issue causing enemies to be stuck at their spawn points.
- Fixed some issues with melee targeting.
- Fixed some issues with where alchemists could be placed in a tower.
- Fixed issue with enemies being left floating in the air when the siege tower they were in was killed.
- Barracks and archer blocks now properly show a door when adjacent to the top of the keep instead of a wall.
- Fixed an issue with quickly destroying blocks that could leave the ground tile hidden.
- Fixed an issue where the archer defender in an archer block would sometimes be clipping out of the block.
Changed files in this update