Tooltips
Some UI elements will now show additional information when you hover your mouse over them. Creating this system took up most of my time this week because I wanted to make it as dynamic as possible, and because I ran into some technical issues. In the end I think that it was worth it because I can now add a new tooltip extremely fast. The system probably still needs some polishing and tweaking but I am quite happy with it.

Button Hiding
I also implemented a system that hides buttons and UI elements that are not relevant at that moment. The tutorial already had something like this, but I improved it and made it work across the entire game.

Small Changes
- When a scenario’s challenge is finished, it will now be marked as such.
- Small performance improvements
- Lowered required profit for the Route 66 Hard challenge for 1000 to 750
- Fixed ingredients sometimes not resetting upon delivery
- Fixed some issues with the intro
Changed files in this update