Patch Notes
-  Optimizations to enemy models & multiplayer latency
 
-  Boss damage ramp up reduced, and late bosses will no longer one hit
 
-  Ready status added above player name while in lobby
 
-  Increased player timeout when starting match
 
-  Added loading descriptions at start of map
 
-  Added input help text for outlines at match start
 
-  End of match results now show correct difficulty on multiplayer clients
 
-  Stash now correctly upgrades Sapper class ability
 
-  Fix to enemies disappearing when spectating
 
-  Fix to late game enemies ignoring max enemy count
 
-  Fix to spitter death animations sometimes not playing
 
-  Late game spitters chest removed
 
-  Fixes to abilities not firing in multiplayer when player has high latency
 
-  Fix to waiting for players sometimes not removing from hud when player has high latency
 
-  other minor fixes...
 
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Changed files in this update