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Hex of Steel update for 5 October 2022

6.6.1

Share · View all patches · Build 9659990 · Last edited 5 October 2022 – 15:32:09 UTC by Wendy

Patchnotes via Steam Community

NOTE: 6.6.1 is not compatible with earlier versions of real time multiplayer. PBEM is fine.

Hi there!

So, I am currently travelling (Finland) and don't have much time to work, but since this trip included many hours spent in the train and the plane, well I had time to work on Hex of Steel.

I spent a lot of time thinking to solve a few issues I was having, including modifying base units' stats and saving those as part of a mod.

Well, my friends, wait no more, I found a way to do it and even implemented it already!

This small update actually changes several things, adds a little bit and fixes some issues you guys reported back to me (thanks!)

So here's the change log!

Added:
  • Possibility to modify base units' stats (official) and save those changes into a mod.
  • Added boolean for is coastal battery so the unit's abilities don't depend on its name anymore.
Changed:
  • Submarines can now detect ships 3 tiles away.
  • Mods' weight is now very accurately displayed in the mod manager (down to the kb).
  • You can now play the same country in real time multiplayer. Not same player, but same country. So you can have a map with 3 players and have 2 Germany.
  • Reinitialized all leaderboard for scenarios. I am sorry, but since I added the leaderboard many things have changed and I found ways to prevent players from "cheating" and have impossible scores (like 2 turns on the Europe map). So, this way, everyone has a chance again!
  • Changes to partisans spawning and policies.
  • Mines little icon in mouse over UI. They now have their own icons.
  • Small changes to Europe 1939.
  • When typing in the name of something (map, unit..) it doesn't matter anymore if you're using CAPS or lower case letters. QOL feature.
  • Rommel's offensive allied side improved balance.
  • Eastern Front 1941 improved balance (USSR was too powerful).
Fixed:
  • When changing a base unit's max HP down to 50 let's say, if you started a new scenario, the unit would show 100/50 HP.
  • Buildings didn't appear in the map editor.
  • Infinite money bug while upgrading units in some cases (with truck or mech option).
  • Selling a unit from the reserve would not apply the 'use modifier', for example if you sent a unit back to the reserve from the order of battle and sold the unit afterwards, you would get back 100% of the cash.
  • Unit's icon not showing for buildings after changes I made to the categories of units.
  • Couldn't edit production value and reward value in tile editor.
  • Desert tiles in desert biome in randomly generated scenario had no MP cost.
  • Coastal batteries not showing up in map editor (question mark instead).
  • Played 250h achievement never unlocked.

And that's it for this update!
Will share some pictures from the tank museum when we get there :)
There are mostly soviet tanks but german and finnish as well ;)

Cheers!

macOS English Dépôt : Operation Citadel MacOS Depot 1240631
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Windows English Dépôt : Operation Citadel Windows Depot 1240632
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Linux English Operation Citadel Depot : Linux Depot 1240634
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