NOTE: 6.6.1 is not compatible with earlier versions of real time multiplayer. PBEM is fine.
Hi there!
So, I am currently travelling (Finland) and don't have much time to work, but since this trip included many hours spent in the train and the plane, well I had time to work on Hex of Steel.
I spent a lot of time thinking to solve a few issues I was having, including modifying base units' stats and saving those as part of a mod.
Well, my friends, wait no more, I found a way to do it and even implemented it already!
This small update actually changes several things, adds a little bit and fixes some issues you guys reported back to me (thanks!)
So here's the change log!
Added:
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Possibility to modify base units' stats (official) and save those changes into a mod.
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Added boolean for is coastal battery so the unit's abilities don't depend on its name anymore.
Changed:
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Submarines can now detect ships 3 tiles away.
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Mods' weight is now very accurately displayed in the mod manager (down to the kb).
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You can now play the same country in real time multiplayer. Not same player, but same country. So you can have a map with 3 players and have 2 Germany.
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Reinitialized all leaderboard for scenarios. I am sorry, but since I added the leaderboard many things have changed and I found ways to prevent players from "cheating" and have impossible scores (like 2 turns on the Europe map). So, this way, everyone has a chance again!
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Changes to partisans spawning and policies.
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Mines little icon in mouse over UI. They now have their own icons.
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Small changes to Europe 1939.
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When typing in the name of something (map, unit..) it doesn't matter anymore if you're using CAPS or lower case letters. QOL feature.
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Rommel's offensive allied side improved balance.
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Eastern Front 1941 improved balance (USSR was too powerful).
Fixed:
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When changing a base unit's max HP down to 50 let's say, if you started a new scenario, the unit would show 100/50 HP.
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Buildings didn't appear in the map editor.
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Infinite money bug while upgrading units in some cases (with truck or mech option).
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Selling a unit from the reserve would not apply the 'use modifier', for example if you sent a unit back to the reserve from the order of battle and sold the unit afterwards, you would get back 100% of the cash.
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Unit's icon not showing for buildings after changes I made to the categories of units.
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Couldn't edit production value and reward value in tile editor.
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Desert tiles in desert biome in randomly generated scenario had no MP cost.
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Coastal batteries not showing up in map editor (question mark instead).
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Played 250h achievement never unlocked.
And that's it for this update!
Will share some pictures from the tank museum when we get there :)
There are mostly soviet tanks but german and finnish as well ;)
Cheers!
Changed files in this update