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Update notes via Steam Community

The Beta

Mindustry v7 is now in Beta. While this does not change anything about how the version is accessed or distributed, it signifies that v7 is 'feature-complete', and will be seeing very few major changes after this point. In terms of complete-ness, the only things left for v7 are the 5 (or so) final campaign maps, polish, balancing, and bugfixes.

At this point in development, I will need extra help from users to report bugs and suggest balanacing/feedback on Github (or the balancing channel in the Discord). Most content has not been extensively tested, and as such there are sure to be balancing issues with anything past the current campaign tech tree (T4-5 units, especially).

Switching to the Beta

To use this beta version of Mindustry, right-click Mindustry in your library, click Properties -> Betas and select v7-testing from the dropdown box.

A v7 Release Date

With the beta finally here, and v7 being in development for more than a year, it's time for me to finally decide on a firm release date: November 11th (2022). This should provide enough time for the remaining campaign maps to be finished, and any serious bugs/balancing issues to be squashed.

Changed depots in v7-testing branch

View more data in app history for build 9654033
Windows 64-bit Mindustry Windows64 Depot 1127402
Linux 64-bit Mindustry Linux Depot 1127403
macOS Mindustry Mac Depot 1127404
Windows 32-bit Mindustry Windows32 Depot 1127405
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