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Update notes via Steam Community
-All enemy's hyper armor frames are adjusted and stagger animation canceling bugs won't likely happen again.
-Even if the cancelation bug happens, enemies won't get into a hyper armor state since each attack skills deactivate hyper armor at the start frame.
-Bloatbogs are easier to juggle but now they move faster and the bullets spread out even more than before.
-Wraith Dolphins will show the indicator when they dive below. The indicator spike can hurt the player but it doesn't stagger the character.
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