In addition, I have a surprise for you!
Overhauled Event Logic + Decisions
Something I have been working on intermittently over the development of Update 1 was an event logic system to replace the (not very good) event system we were currently using. New event logic has been added that allows among other things:- Events with multiple options each with effects!
- Useful tooltips which tell you what you need to do
- Transparent achievement logic

I have big things planned for the event system, and this was a necessary step in the accomplishment of those plans. For now though, the system is merely a replacement for the older and clunkier system, and is mainly concerned with achievements.
Remember to join our discord, I promise I won't spam you with notifications! (Report bugs here as well)
In addition, I will be livestreaming Solar Nations on Wednesday from 5-7PM CDT.
Changed files in this update