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Tested and added the Desert Squirrels mission zone to the multiplayer map group.



Have been working hard to fix a lot of multi-player client side issues including data replication and smoothing out any rubber-banding.

This week:

  • Specimen observation lab lighting updated (not _too_ dark)
  • Desert Squirrels missions now available in multiplayer
  • Removed quad bikes from multiplayer (causing way too many crashes - will return if able to fix)
  • Optimized moveable objects in multiplayer
  • Moveable objects, turrets, explosions, effects and most pickups networking reworked
  • Multiplayer max squirrels at once is now set at 40
  • Chipped Squirrel optimization in multiplayer
  • Player score replication to all player HUD fixed
  • Multiplayer menu UI tweaks


Current Focus

  • Saving missions completed in multiplayer to Single Player Campaign completed missions
  • Saving picked up items in multiplayer missions to Single Player Campaign completed missions
  • Player merchants, skills, and suit modding in multiplayer
  • "Live" avatars in multiplayer lobby character select


I am trying to be wary of overwriting anyone's save games because the above is a risky update! Hopefully all goes well and will post an update next week.

Stay Squirrely!

Windows 64-bit Squirrelmageddon! Release Depot 1470673
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