New features
- Added glow and bloom post processing effects.
Improvements
- Improved enemy hit vfx.
Bugfixes
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Fixed a bug which caused on melee hit trigger effects to not stack and only dealing single damage instead of a multiplied amount. This bug caused a lot of melee trigger effects to not deal the right amount of damage. For example Explode on melee hit did not stack if it was skilled multiple times as well as Poison Nova on melee hit which only applied the condition 1 time. This is now fixed and applies the condition amounts equal to the amount the skill was activated in the skill tree. This bug overall reduced melee damage by a big amount on build which utilise multiple equal on melee hit skills from the skill tree.
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Fixed a bug which prevented old saved runs to activate the first map in the pathfinder.
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Fixed missing enemies in the tutorial on new save files when the game was left and resumed.
Changed files in this update