Hey everyone!
The latest update to Mineralis is now live! This affects both demo and preview versions of the game. The changelog is as follows:
💡 New features:
- Mouse handling improvements (although keyboard/controller is still recommended)
- More possible discussions and dialogue options in all parts of the game
- More tents, barrels, and other objects can now be examined
- Secret bosses have more secret features
- Added more poetry secrets to Kospistan
💨 Changes:
- Garik now gains 5 CP from giving buffs
- Reduced Blind effectiveness 50% -> 40%
- Increased Focus base damage boost 0 -> 6
- Increased Flame conjuration base damage 2 -> 8
- Chainblast deals extra damage to enemies with low HP
- Burn now shows 14% attack reduction on hover tooltip
- Changed Nue regular attack to partially ignore magic defense
- Early-game enemies now are less likely to have major/minor variations
- Adjusted enemy gold drops (overall slightly more generous)
- Made most enemies smarter with their buff/attack patterns
- Buffed Stone Knight, Masked Warrior, Dragon, and Charger
- Debuffed Sylph and Goblin Wizard
- Updated all core engine scripts
- Fixed village border and roof tiling
- Removed autotree tiles from fields
- Made fields footpath less confusing
- Made fields tutorial more streamlined
- Made fields NPCs move less frequently
- Added some hidden events to the fields
- Added a few more sayings to Kospistan
- Updated more skill icons
- Expand on Garik's persona
- Keyboard icons look more like keys
- Removed feedback form, use Discord instead
- Reordered CP skills to always be at the bottom
- Adjusted difficulty of finding various secret events
- Added screen shake to Earthquake
- Improved Arc Blade animation height
- Improved Blade Sweep animation height and angle
- Improved Red Ogre sprite positioning
- Improved Mobius explosion animations
🐛 Bug fixes:
- Enemies no longer follow the player when opening a chest
- Enemies no longer see through walls in warehouse
- Fixed broken rest event at a late-game campfire
- Fixed a few enemies using old versions of skills
- Bloody Edge no longer freezes Odin's pose
- Fixed unintended screen tints in cutscenes
Feel free to leave any feedback at our official Discord. Looking forward to seeing you there!
With the kindest of regards,
Team Mineralis
Mineralis version 1.17 out now!
Update notes via Steam Community
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