Howdy folks!
Major milestone reached this week with Update 105! We've got saving and loading re-enabled after some of the huge changes that have happened during this cycle (attachable weapon magazines and such). There's still a ways to go and some extensive testing needed, but it's about time we rip the band-aid off and have y'all start test-saving scenarios with the new Gameplanner tools so we can see what explodes!
We've got the first of
Hope y'all have a WONDERFUL weekend!
Peace,
Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
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Right click H3 in Steam
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Go to Properties
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Click Betas
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Click The Dropdown
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Select Alpha!
Full Changelog - Update 105 - Alpha 1
Additions:
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Added New Firearm: Pentagun (12 gauge)
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Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon)
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Added New Pistools: Measurizer and NoClipper (available in the Toolbox)
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Added New Toolbox System: Tool Panels (top drawer)
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Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner
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Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014
Changes:
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Changes some subtle things about saving/loading to make them more robust
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Secondary magazines are now correctly saved and loaded for firearms
Fixes:
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Fixes issue with Wrist Menu nuking magazines out of attachable weapons
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Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines
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Fixed Attachable weapon magazines not spawning in Take & Hold
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Fixed M870 Attachment direction flag
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Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving)
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FIxed issue with Vector45
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Meat Fortress Rivet ammo no longer errantly floats
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Fixed round ejection point on M4 Lefthook and Marshall Ultrasort
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Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode
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Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles
Changed depots in coolbranchforfamouspeople branch