And remember all feedback is welcome, your input directly affects what we do next.

General Patch Notes
Changes
• Caster mode improvements• Players now spawn in facing the spectator screen in Heaven
Map Changes
• All maps - Patched more spots/locations in the map that the scanner can be thrown and become unobtainable• Miru - Slightly adjusted the map's overall lighting
• Miru - Patched visual seam on the wall near A-site
• Miru - Fixed bad lightmaps on Icelandic rocks in the team spawns and their surrounding areas
• Miru - Fixed bad lightmaps on the surrounding landscape of the map
• Miru - Adjusted and improved the collision on crates, this ensures that weapons accurately react to colliding with them
• Miru - Adjusted the collision on tarps to not block bullets
• Suna - Updated the collision on the battle tank props
• Suna - Adjusted and fixed remaining props that would LOD pop at very close distances
• Suna - Adjusted collision on CAT to not block player movement
• Suna - Patched pixel peak behind the barrels when entering Cat
• Suna - Patched unfair angle through the pipes in Mid
• Suna - Patched pixel peak behind the barrels in Mid
• Suna - Adjusted collision on CAT near pipes that would cause players to step up on the pipes
• Suna - Patched slither pixel peak from Construction to Cat where players could see
• Khidi (TDM) - Minor adjustment and fix to the map's skybox
• Khidi - Adjusted collision on railings in Club which would cause players to step up on to them
• Khidi - Adjusted and improved the collision on escalators to make traversing up and down them more smooth
• Khidi - Patched visual hole in rock near A-site
• Khidi - Patched multiple visual seams on concrete blocks in Mid
• Khidi - Adjusted and improved the collision on the exterior wall rocks of Museum
• Maar - Disabled firearm collision on zipline handles to prevent the handle from having a chance to swallow a ziplining player's gun when landing
• Maar - Patched a hole in the wall in Armory where players could see through and get an advantage
• Este - Lighting pass to fix a number of props that had incorrect/bad lightmaps
• Este - LOD pass on the map's ground to prevent it from LOD popping at close distances
• Volt - Patched spots in Pergulas where players could see through the map/sand to upper areas
• Volt (Artifact) - Adjusted B-site to not be off-centered
Bug fixes
• Fixed - Desktop observer view snaps to previous viewed player after switching off player to free cam• Fixed - Gun can get stuck infinitely firing
• Fixed - " has left the game" message appears at the end of every match
• Fixed - Player scopes appear solid black in Heaven Spectator mode
• Fixed - Player scopes appear solid black in Desktop Observer mode
• Fixed - 2 players can sometimes grab the same gun
• Fixed - Players can see and hear from dead teammate's perspective when viewing the Heaven spectator screen
• Fixed - Desktop Observer minimap still display sites labeled as A-site and B-site
• Fixed - Sometimes when a player dies, their gun keeps firing for a brief period
Changed depots in latest branch