-There are no hidden changes
-Fixed a bug where gamepad can not confirm selection
-Decreased injured person combat health level ratio 3->2.5
-Added a new boss for zone 4, both bosses have the same chance to spawn
-Added a new special room type that spawns randomly across zone 1-3(once)
-Added a new random encounter: Metal meteorite
-Decreased runaway time of injured person during combat(1-2s)->(0.4-0.6s)
-Enhanced combination checks for weapons and fabaos
-Added a upward message for body type change after interaction with innate fruit
-Reduced camera edge blur effect
Update Notes for Sep 30
Update notes via Steam Community
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