This patch does the following:
- Gets rid of the old Primary/secondary-occupation system and replaces it with a more standard colony game priority system. (Like RimWorld, one of my big inspirations). This is a rather big change, but I really think it is superior. I had a quick poll in my discord channel and this change seemed very welcome.
So I really hope you enjoy this change, even though it might take some time getting used to.
This patch also fixes/changes the following:
- Equipping will have high priority.
- Scrapping items will have the same priority as the relevant profession. (So scrapping a metal armor will have the same priority as the blacksmithing)
- Hares won't be stuck when 6x speed.
- Particles will not disappear when loading another faction from within a game.
- When finishing a work order after 22 will most likely send the villager to bed, instead of working themselves exhausted.
- Strangers socializing will not cause them to become known to the player, this will only happen when they interact with a member of your faction.
- Spider web can now be chopped down from one tile below.
- Fixes the borders when checking if the cursor is inside the animal menu.
- Gets rid of a few crashes.
Since this patch changes a lot of the fundamentals - I stand very ready for a hotfix, should it be necessary!
As always: I huge thanks for your feedback and support!
Best wishes and lots of love! <3
//Mattias
PS: If you like this game, please leave a review, share the steam-page and recommened it to your friends! Sorry for the self promotion but sales have been rather slow lately, so spreading word would really help! Thanks for understanding.
PPS: Hell, if you want to support even more, consider becoming the first owner of a t-shirt or a cup:
https://edym-pixels.creator-spring.com/
Patch 0.7.3.5 - New priority system! (And some fixes)
Update notes via Steam Community
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