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Update notes via Steam Community
We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing.

So this 3.5.1 release fixes a number of regressions that users reported after the release, as well as various other fixes to pre-existing bugs and usability improvements.

This is a safe and recommended update for all Godot 3.5.x users. It should have no major incidence on your projects, even complex ones in production, if you're already using 3.5-stable.

As usual though, if you need to go back to the previous 3.5 version (3.5-stable), you can use the stable-3.5 beta branch in the Steam settings for the application.

Read the release blog post for details on the changes.

The illustration picture is from Dome Keeper, an innovative roguelike survival miner with gorgeous artwork, developed by Bippinbits and published by Raw Fury. It was just released on Steam and the first players seem to love it, check it out!
Windows 32-bit godot_editor_win32 Depot 404791
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macOS 64-bit godot_editor_osx Depot 404792
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Linux 64-bit godot_editor_linux64 Depot 404793
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godot_export_templates Depot 404794
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Linux 32-bit godot_editor_linux32 Depot 404796
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Windows 64-bit godot_editor_win64 Depot 404797
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