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TFC: The Fertile Crescent update for 27 September 2022

General Improvements

Share · View all patches · Build 9596218 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community


Important regarding save games!

We were forced to rewrite parts of the saving and loading system to fix bugs related to it; thus, older saves will NOT be compatible. You will not see unsupported save files in your list of games to load. We apologise for the inconvenience!

In the future, if you want to avoid this problem, you can turn off automatic updates of the game through Steam and wait to update until you are confident that you won't need to load any older save files anymore.

We will do our best to inform you when new updates break old save files._

About 07040

Releasing Milestone 1 was a big test for us! We have learned a few things, and we think the next Milestone release will be smoother, thanks to this experience. Thank you for your feedback - it's greatly appreciated!

Since we released Milestone 1, we have paid attention to feedback, and we are making some tweaks here based on that, like balancing the co-op Horde Mode difficulty and improving the Skirmish AI further. We have also worked through some tasks lingering in our backlog, like making some improvements to the notifications system. Furthermore, we have implemented a few minor balance changes to make Light Axeman a better option early-game against Slingers.

Co-op Horde Mode difficulty

We have made co-op Horde Mode a bit easier since the scaling made it too hard compared to the single-player experience. When playing co-op, wave strengths are now scaled at 140%, 150% and 160% for the three tiers of nomad hordes (from 200% for all these tiers in the previous version). This means, for example, that Brutal is still "brutal", but it's beatable!

In addition, we added some extra time for the first wave to spawn (+20 seconds on all difficulty levels) to reflect the movement change along the y-axis and the buffs to early Nomad units that were introduced in the last version.

Notifications system

  • Added a new notification for not having enough housing to train additional units
  • New notifications instantly override old ones
  • Overriden notifications will stay intact in a queue and show for their full duration once it's their turn again
  • All notifications have a fade in animation to grab your attention more (including the starvation notification)
  • Notification nudge animation plays more often
  • Notifications no longer overlap (thanks to a new design for the 'Received Resources' notification)

Skirmish AI

  • Skirmish AI will only defend outside its immediate territory if it thinks it can roughly match the attacking force
  • Skirmish AI will only defend with villagers inside its immediate territory
  • Skirmish AI will not flee with its attack force against a superior army if having < 0 food in stock
  • Skirmish AI will flee with its attack force slightly earlier from a superior army on higher difficulty levels
  • Skirmish AI will no longer create an attack force while actively defending its base or territory
  • Fixed some problems with the AI behavior when an enemy constructed one or more buildings inside or close to its base
  • Fixed a problem that could cause AI Battering Rams to idle instead of finding a new region to attack


  • There is now an indicator '...' above villagers who are trying to reach a destination but are blocked
  • The starvation bar now fills up gradually instead of instantly disappearing once food stock is no longer negative
  • Changed position of equipment in Furnace production menu
  • The manpower requirements in unit production tooltip will now update after Organized Warfare is researched to reflect the faster training speeds
  • Wonder title now describes the construction level
  • Wonder level upgrade construction progress is now always visible for all players (including spectators) as long as Wonder is visible on the map (and not in the fog of war)

Balance changes

  • Digging clay is 16% slower
  • Masons now improve clay digging speed by 30% from (20%)
  • Light Axeman has 1 base ranged armor (from 0)
  • Elite Light Axeman upgrade no longer provides +1 ranged armor
  • Slinger deals 4 melee damage (from 5)
  • Copper Helmet and Copper Spear are no longer available to produce before Palace is constructed

General Bug fixes

  • Fixed elite Slinger attack speed being applied correctly
  • Fixed elite Slinger attack speed being correctly applied when garrisoned in a watchtower
  • Fixed problems with nomad units that were "left over" from previous waves
  • Fixed a case of building production tooltip getting stuck on the screen
  • Fixed problems with fog of war and game over screen that could happen if a player disconnected while a multiplayer game was still loading
  • Fixed the wrong description in How to Play for how to add units to an existing control group
  • Fixed population counter increasing when cancelling unit training
  • Fixed colors not updating after re-entering a multiplayer room
  • Fixed game window size being incorrect after launching in windowed mode
  • Fixed UI Scaling and wrong position of TFC logo after setting windowed mode
  • Finishing construction of Village Center before Tribe unit enters it no longer yields an additional villager
  • Clicking and dragging on buttons no longer disables highlighting
Windows 64-bit TFC Windows RELEASE Depot 1674821
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