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Thanks to our first testers, we were able to target a few areas for improvement.

Main changes
  • The game now checks for versions compatibilities;
  • Substantial CPU performance improvement server side;
  • 6 New character appearances;
  • Added a full description of the character's class in the inventory section.


Bug corrections
  • Checkpoint corrections;
  • Collision/clipping issues;
  • Bug resolutions on some puzzles;
  • Correction of rendering artifacts;
  • Correction of text arrangement issues (emails,...);
  • Correction of typos.


New features added
Possibility of limiting GPU performance thanks to the framerate limiter (avoid unnecessary calculations for high-end machines).

Other changes
  • Added clues for solving some puzzles;
  • Added "Logs" section (allows to follow the context of the operation);
  • Autoaim does not activate for target distances under 5m;
  • AIs do not stop when the player exits the Navigation Mesh.


We noticed that a rebalancing of the infiltration agent was necessary to increase the asymmetry and thus create more communication.

  • The running speed of the IA is higher (520 cm/s) than that of the DO (480 cm/s);
  • When picking up objects, the running speed of the AI is normal (480 cm/s) and that of the DO is strongly penalized (330 cm/s);
  • IA has better resistance to oxygen deprivation;
  • IA does not send certain data to the DO: cables highlights and DNA scannable marks;
  • IA has better accuracy in motion.


IA: Inflitration Agent.
DO: Digital Operator.


We are ready to move on to phase 2 of the playtest: adding lore, atmosphere, more enemies in some areas.
Windows 64-bit Depot 1886101
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