Main changes
- The game now checks for versions compatibilities;
- Substantial CPU performance improvement server side;
- 6 New character appearances;
- Added a full description of the character's class in the inventory section.
Bug corrections
- Checkpoint corrections;
- Collision/clipping issues;
- Bug resolutions on some puzzles;
- Correction of rendering artifacts;
- Correction of text arrangement issues (emails,...);
- Correction of typos.
New features added
Possibility of limiting GPU performance thanks to the framerate limiter (avoid unnecessary calculations for high-end machines).
Other changes
- Added clues for solving some puzzles;
- Added "Logs" section (allows to follow the context of the operation);
- Autoaim does not activate for target distances under 5m;
- AIs do not stop when the player exits the Navigation Mesh.
We noticed that a rebalancing of the infiltration agent was necessary to increase the asymmetry and thus create more communication.
- The running speed of the IA is higher (520 cm/s) than that of the DO (480 cm/s);
- When picking up objects, the running speed of the AI is normal (480 cm/s) and that of the DO is strongly penalized (330 cm/s);
- IA has better resistance to oxygen deprivation;
- IA does not send certain data to the DO: cables highlights and DNA scannable marks;
- IA has better accuracy in motion.
IA: Inflitration Agent.
DO: Digital Operator.
We are ready to move on to phase 2 of the playtest: adding lore, atmosphere, more enemies in some areas.
Changed files in this update