I read the Feedback in steam discussions and the reviews and addressed some of them in this quick post-release update.
Some other requests like Cloud Support is something I am working on. I have these problems on my agenda, but I have to ask for a bit more patience to get everything implemented and tested.
Version 1.1
Changelog:
- Fixed a problem where larger projectiles would collide with the Returner Bouncepad
- This was fixed by making the bounce pad disappear until the last shot is made
- You can now reroll level-ups by using upgrade tokens
- You no longer receive additional chance upgrades for Gold Tiles, when you have maxed out the chance on 100% with Cubi
- The Achievement "Elderly" was fixed. You now only have to reach Level 40 instead of Level 50
- Fast Forward is now a toggle
- There will be additional fast-forward options in a future update
- Projectiles now despawn when every enemy was killed (before that the game just sped up)
Balancing Changes:
- Shotgun starts with one projectile less and gets fewer projectiles for upgrades
- Homing projectiles home a bit more
- Homing projectiles start with more lifetime
- Homing projectile's lifetime upgrades are stronger now
- Initial Chance for critical projectiles is now 25% instead of 10%
- Critical Projectiles get better damage options for level ups
- Explosive Projectiles get better damage up options on level ups
- Demo starts with less explosive damage (5 per Level up, instead of 10)
- The amount of projectiles you can get from projectile upgrades gets lower the more projectiles you have
Bug Fixes, Balancing and QoL
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update