As for the "next major content patch" well...it is major. In fact, it's probably the most exciting update I've worked on yet. I know these last 2 updates haven't been the most spectacular content-wise, but from here on out it's content, content, content!
One final note: There are still community requested features I intend to implement, and previously reported bugs to fix, but I wanted to get this patch out while I still had a day to react to anything I might have missed.
Patch Notes v.0.82
Sting King Remake
- Re-coded from the ground up
- Re-tooled attack patterns and a couple new abilities
- Rebalanced difficulty
-Note: The Sting King was coded unlike the other two bosses to account for multiple attacks that could happen at the same time (ex. one pincer could be vulnerable and disabled, while the other could fire missiles) but this lead to all kinds of bugs and conflicts. This new version won't have those issues. It could still have bugs I didn't find in testing, but they'll be much easier to fix.
Quality of Life
- Added an "immune" popup when something is immune to knockback (crossed out circle)
- Added a progression bar toward each boss, above the game timer
- Music volume has been adjusted to be quieter overall
- Sound effects volume has been adjusted to be quieter overall (some sound fx may be too quiet now)
- Added powerup text popups and removed the powerup sidebar on the right side
- Note: While this provides less information than previously, it's easier to see, and when the codex is soon added, players will be able to look up any in-game element they want to learn more about. This also frees up some UI space for...upcoming changes ;)
- Added "disabled" text pop-up when EMP effects are triggered on you
Bugs
- The initial asteroids that spawn will now correctly have extra health if the Adamanteroid trial is activated
- Sting King will now properly take burning damage over time when his core is exposed
Changed files in this update