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Update notes via Steam Community

Version 0.5550920387

🎯 [Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail.
🎯 [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight.
🎯 [Misc] Walls and doors are now twice as thick in the map.
🎯 [Misc] The "Extract Mod" recipe has been simplified, and its description updated.
🎯 [Misc] Tails of larger Sentinel ships are now less stiff.
🎯 [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased.
🎯 [Balance] The Hull of Deflector Domes has been increased by 2x.
🎯 [Balance] The warmup time has been reduced for the Drone Tug engine.
🎯 [Balance] The gambler multiplier now gives more potent results.
🎯 [Balance] Loot level is now closer to sector level when sector level is higher.
🎯 [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed.
🎯 [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships.
🎯 [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship.
🎯 [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme.
🎯 [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.
Windows Nienix Content Depot 1332761
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Linux Nienix Depot Linux Depot 1332762
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macOS Nienix Depot MacOS Depot 1332763
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