And remember all feedback is welcome, your input directly affects what we do next.
General Patch Notes
Changes
• General observer quality of life improvements• Flash tacticals now have haptic feedback
• Smoke tacticals now have haptic feedback
• Flinch animation added when being shot
• Added some improvements to the animation system to prevent the severity of stretchy arms
Map Changes
• All artifact maps - Out of bounds and grief prevention pass on all maps. Grief prevention refers to places in the map where a player can throw the Artifact Scanner and it can't be retrieved• Volt - Added new artifact zone for testing based on community feedback
• Volt - Updated the collision on drains, to fix bullets not passing through gaps
• Volt - Updated the collision on both Tunnel entry point's ledges, preventing players from stepping up on them
• Volt - Collision pass on the entire map
• Volt - Updated the collision on fences, making them unwalkable
• Maar - Updated and improved the materials on the monitors in the Armory vista control room
• Maar - Triangle reduction pass in Mid
• Maar - Patched spot players could wiggle and get stuck behind Xoog vats in Armory
• Maar - Updated and improved the material on glass windows in the Armory
• Maar - Triangle reduction pass in Mid and REYAB spawn
• Maar - Patched visual glitch where looking through glass would not render the lava in the background in REYAB spawn
• Maar - Increased the lighting in darker areas of the map
• Maar - improved the material of the outer Armory wall
• Khidi - Fixed signage scale miss-match
• Khidi - Patched pixel peak on the box, near the bridge, outside the keg
• Khidi - Patched seam in Skatepark near stairs
Bug fixes
• Fixed - Tactical haptics are too strong• Fixed - Player arms sometimes block bullet damage far more than they should
• Fixed - Ziplines will dismount you unexpectedly
• Fixed - Artifact Scanner can be thrown in areas that cannot be reached
Changed files in this update