I’d like to invite anybody who’s completed Entropic Float: This World Will Decay And Disappear to participate in an interest survey for the contents of a DLC! Entropic Float 2 is still just as planned as ever- The ‘Letters To A Beloved Ghost’ DLC will be a collection of side stories. Side stories about what, exactly? That’s where you come in!
There are already several planned stories with plot relevance- Connecting threads between Entropic Float and Entropic Float 2 that fit better in the DLC than in either game, for example. But I’m also interested in seeing what sort of stories you’d be looking for from a side story DLC.
That’s what this survey is for! Let your voice be heard if you’ve got your heart set on seeing more of a particular character. https://forms.gle/SFbzBhUvnuLZPL7D9
‘Letters To A Beloved Ghost’ is tentatively expected to release this time next year. The new content won’t be using any koikatsu assets, and so will be priced at 5 USD or free with any pledge to the EF2 Kickstarter. If you’re interested in being a guest writer of a side story, you’re welcome to reach out to me.
Without further ado, now, the changelog!
List first, then a detailed breakdown of those changes which can be broken down.
Major Changes:
- Overhauled the Memory Seeking system
- Implemented two different ‘replay buttons’.
Minor Changes:
- Text speed no longer resets each time the game is opened.
- On first startup, music volume setting should now be balanced against voice and sound effects.
- The ‘Are You Making Fun Of Me’ achievement has been moved to trigger upon name entry (in the name entry scene)
- Something now happens if you try to climb the tree in Amelie’s route enough times.
- The save menu now shows your current route at the top of the page.
- Modified character introductions on Amelie Morning and Amelie Noon.
- Modified lines on Kanatsun’s branch to better signal which timeslot you’ve ended up in.
- Modified Rashmi’s Exposition on Amelie’s branch.
- Modified some of Peri’s dialogue which created a plot hole.
- Rearranged the profiles page so the three protagonists now appear at the top.
- Changed wording on Malcolm’s profile page to remedy an accidental implication.
- Choices now appear purple if you’ve selected them before.
- Improved consistency of highlighting and capitalization of lore-related proper nouns.
- Found and fixed a number of typos and other minor mistakes.
Memory Seeking Overhaul:
- The first time you reach an ending, you’ll have the option to view your choice of memory early.
- Certain memories are excluded from this, or locked behind specific endings.
- Whatever number of memories you choose to view this way (Up to 18) will be skipped in the Miracle Route’s memory seeking segment.
- In order to view memories a second time, you will now need to choose ‘reset memory seeking’ at the start of a Miracle Route replay.
- Hopefully, the option of spreading out the memories will invite players to pick between pacing styles for character backstories; reading them gradually or all at once to preference.
Replay Buttons:
- After completing the game, you’ll gain access to two different replay options.
- A ‘full replay’ which resets all progress-related persistent data: Not ‘seen text’ or ‘selected choices’, but player gender, character notes, endings, and memories.
- A ‘memory reset’ which only resets persistent data related to memory seeking, allowing memories to be viewed a second time.
- Both of these options will appear after you’ve started the game post-completion.
Are You Making Fun Of Me:
- Achievement now triggers in a scene following use of the relevant name during the name entry scene.
- Dialogue variations exist for doing so with and without persistent data for completing the game.
- This refers only to the diagetic name entry- If you use a miracle route skip option and enter the name, it will not happen.
Climbing The Tree:
If you try to climb the tree more than ten times you will get a game over scene.
Character Introductions:
- In the early scenes of Amelie’s morning and noon routes, the introductions have been modified.
- Previously, there were places where characters’ introductory voicelines went directly next to each other without any transitional dialogue between.
- This has been smoothed over with a few additional lines.
- Rashmi also no longer uses an introductory voice line as a floater, as neither of the others do.
Rashmi’s Exposition:
- Previously, Amelie’s branch was the only part of the game in which exposition could be skipped over.
- This was a holdover from early design, when I expected the details of each loop to have much more in common than ended up happening.
- The exposition is no longer skippable, and has distinct dialogue between morning and night as with the other routes.
Malcolm’s Wording:
- The wording of one of Malcolm’s notes when paired with its associated voiceline created an unintended implication.
- The wording has now been changed.
Highlighting and Capitalization:
- ‘Wish’ and ‘Entropy’ are more consistently capitalized and highlighted across the script.
- The word ‘wish’ is no longer erroneously capitalized and highlighted in places where it isn’t being used as a proper noun.
Changed files in this update