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Update notes via Steam Community
Hey spirits,

As announced two days ago on our Discord server, our latest update is now available!

It is called Valley of Thorns and includes a new world, a new boss and more! 🍀



↓ Complete patch notes ↓


Details

Features:


  • the Valley of Thorns is now available as a variation of the first chapter! It's available after beating the Crown world at least once.
  • a new boss awaits at the end of the Valley - defeat the suspicious deity of the cult!
  • 5 new events were added, and 2 events made for the Valley were moved from the Crown to their homeland
  • 12 new battles, 7 new encounters, 3 new elites, all of them overgrown with the Spikeweed - the main global mechanic of the Valley of Thorns
  • several new achievemenets added
  • added animations for Trailer and repaired some missing animations globally


Changes:


  • wild Conservators had their keyword changed to be more consistent
  • wild Orblings had their keyword changed to be more balanced
  • elite Picker fight has been redesigned
  • elite Hive fight has been reworked


Bugfixes:


  • fixed an issue causing multiple objects (shrines, obstacles) to spawn on the same hex in some cases
  • fixed an issue with effect countdowns remaining visible after Undo
  • fixed some issues causing some achievements to by unlocked incorrectly
  • fixed an issue causing the Difficulty/Mastery tree to glitch in some situations
  • fixed an issue causing units present on the board when Undo was used to not have fatigue/mana reduction correctly applied after the battle
  • fixed an issue causing "Spellcast" on player units to trigger when an enemy hero used a spell
  • fixed the drawing order of the dialogue actors at the start/end of a level. They don't appear under a board foreground decoration anymore
  • fixed the frontal arc fade in/out animations
  • fixed an issue causing "Slay" to not trigger correctly for voiceless units


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Have fun, spirits!
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