Early Access Launch Patch Notes
Major new features
- New boss fight: Mega Death
- New class: Doppelganger
- New room type: Taverns
- 13 new NPCs that randomly hang out in the Tavern
- New "Tipsiness" buff that increases damage dealt. Talk to the tavernkeep!
- New hotkeys: You can now access inventory slots with 1, 2, 3, 4, 5, 6, 7 and 8. Can be used to consume items or swap weapons quickly. (Configurable in Options Menu)
- New hotkeys: You can now consume healing items in inventory with "H" and consume all buff items with "B". (Configurable in Options Menu)
- New passive ability for "The Hero" class
- 7 new traits (3 strength based: "Boozer", "Sword And Board", "Berserk", 3 intelligence based: "Power Of Nature", "Spellblade" and "Quick Cast", 1 dexterity based: "Gunslinger")
- 5 new equipment items
- Weapons that grant or inflict status effects now show what the status effect does when holding shift.
Minor new features
- Added a new transition animation that shows moving from floor to floor.
- New option to hide the "Reloading...", "Reloaded!" texts.
- New option to confine mouse cursor
- New option to switch back to system / hardware cursor
- Cleric Robe now provides additional health recovered on revive. Previously just slowed down mana degeneration speed slightly.
- All descriptions that mention health or soul health got reworded to just say "Hearts" or "Soul Hearts".
- The tutorial now explains how to use bombs.
- The "Hardcode Mode" tooltip now displays progress towards unlocking it and already states what it does, while not being unlocked yet.
Enemy balance changes
- Both King Ooze and the Mind Flamer felt a bit DMG-spongey, so their health got slightly reduced again.
Trait balance changes
- Buffed Discharge, it now deals 30% more damage against bosses.
Other balance changes
- Buffed "Shock" again, it now increases damage taken by 8% per stack, previously 5%.
- All DoT status effects now tick 1 time per second. Damage has been adjusted accordingly.
- Substantially buffed "Bleed" it now deals 100% more damage. Bleed previously dealt the same damage as burn but ticked only 1 time per second, while burn ticked 2 times per second. This was fixed, so now bleed is at the same power level as burn and frostbite.
Weapon balance changes
- Increased APS of "Enchanted Bow" from 2.5 APS to 3 APS.
- Increased the DMG of "Paperbomb Kunai" explosions. Now 300-350, previously 250-300. Reduced the explosion cooldown from 5s to 4s.
- Increased rarity tier of "Buster Blade" by 1. Increases strength scaling from C to B. Reduced DMG from 150-175 to 125-150.
- Increased DMG of the yellow card of "Deck Of Cards" but reduced the area of effect radius of the red card a bit.
- Grenade Launcher, Laser Rifle, Machine Gun, Rocket Launcher, Shotgun, Sniper Rifle and Triple Machine Gun are now 2-handed weapons.
- Increased DMG of Dragonslayer Bow from 750-1000 to 950-1000. Dragonslayer Bow now deals 30% more damage against dragons.
- Increased the Zweihander's bonus DMG from strength from +1 to +5 per strength. Reduced APS from 2 APS to 1.5 APS. Increased DMG from 150-175 to 175-200.
- Increased DMG of Compound Bow from 175-200 to 225-250.
- Increased DMG of Chlorophyte Bow from 150-175 to 175-200.
Bug fixes
- Fixed a bug where Floor 8, 9 and 10 weren't using the correct room reward table. The rewards you'll find "late-game" might be a bit different now. This mainly affected weapon rewards of late-game bosses, which are guaranteed to grant weapons of higher rarity tiers.
- Fixed a bug where infusions didn't consistently give 100% chance to apply their respective status effect.
- Fixed a bug where player area damage got destroyed on room completion, which looked a bit weird sometimes.
- Fixed a bug where the "Limit Break" trigger applied from Buster Blade persisted between runs.
- Fixed a bug where Treasure Rocks would auto-pickup loot and thus it looked like some rocks didn't drop an item.
- Fixed a bug where resetting the save state would not reliably reset the Steam stats and achievements.