Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community
Hello, I have a done another patch in the publicbeta branch! The main thing in this one is that I overhauled the Builder role to make the queue "global" for all your builders, let you queue up to 100 buildings of any type, and to allow multiple builders to work on the same building at a time.



I also changed the Repair role so it will just keep repairing anything instead of having to be told what to repair. And I've added a gate for picket fences, and a "Block Animals" option, so you can make a nice enclosure for your chickens without them constantly escaping.



Then there's some more translation updates of the new text from v155, many thanks to all the translators again! That's the main stuff, the rest is just a lot of small tweaks and fixes that I got from people's bug reports and from starting another playthrough myself. Here's the full list:

  • Updated Simplified Chinese, Korean, German, French, Hungarian and Latin American Spanish translations
  • Multiple people can work on the same building, and you can queue up to 100 buildings of different types
  • When you assign someone the Repair role they will stay in it and repair any building, not just the one you told them to
  • Added picket fence gate
  • Added Block Animals option to gates, so you can stop chickens escaping
  • Added a world setting for whether traders often have save tokens, turned it off in Hard mode
  • After going to a well or river for a drink, people will fill up their water bottle or watering can
  • Made some speeches from other communities less likely to show in the PiP
  • Show on action menu when mining or chopping wood near another community's base is classed as stealing. Stopped AI from automatically mining those areas.
  • Reinstated old values for assassination and choke hold strength, they were right all along
  • Made allies blue on minimap
  • Fix for exploit in food for winter quest, where you can just keep buying the food back and selling it again for double the price
  • Fix for infected tag not transferring when you transfer part of a stack of infected human meat
  • Fix for equipment policy setting for Can Feed To Animals not being saved
  • Fix for NPCs getting into a loop trying to bandage someone
  • Fix for looter barricades glitching out and never disappearing when destroyed
  • Fix for characters following the direct controlled player not being able to follow them through gates they opened, if the gates were set to Always Closed
  • Fix for stealth XP being granted for killing chickens
  • Fix for outhouses getting filled really quickly
  • Fix for meat from animals that were bitten being infected (animals don't get infected, so nor does their meat)
  • Fix for right-click to Buy button not working on traders
  • Fix for being able to exploit following to get someone to stop feuding
  • Fix for traders levelling up without trading with you
  • Fix for flickering when game is paused in multiplayer
  • Some fixes for character getting into loops with auto-deposit
  • You can't restrain someone from another community if they are fighting someone from your community (it would be seen as hostile, you have to restrain your guy)
  • Fix for crash in script editor when saving translated text if a translation sheet doesn't exist yet
  • Fix for translations in script editor not being saved if they are on newly created speeches
  • Reinstated mining of stone from mines if there are deposits there, and you can now see when stamping a mine which deposits are there
  • Made animal feeders more likely to take more than one item at a time to the trough
  • When you demolish a trap it will return the carrot or pipe bomb, unless the trap has been sprung
  • Fix for occasional crash when character injects themselves with antigen, if you already did it from the UI


EDIT - released a quick follow-up patch, v160, to fix a bug I introduced where traders were getting stone in their inventories.

What's this publicbeta thing?

v159 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

Changed depots in private branch

View more data in app history for build 9572289
Windows 64-bit Survivalist: Invisible Strain Content Depot 1054511
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link