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Update notes via Steam Community
This patch is mainly focus about adding some polish over existing UI elements. A new font have been added in several spot to improve visibility of certain number (damn you number seven!), tooltip for combat have been revamp and character selection menu receives several little changes.

Next week, a new patch will be deployed with some polish but new features above all: a permanent upgrade system which allow you to spend the fragment of spirits collected in each run to improve your stats such as HP, MP and DMG for future runs. Also, I'll add a new difficulty system where you'll be able to pick curses to spice things up and gain more rewards. Stay tuned!

UI
+ Character Selection menu will ask you to confirm your choice before unlocking a character (and using your precious fragments of spirit!).
+ Character Selection menu will display the name of the character you selected below him.
+ New tooltip window for combats! It's a more polished version of the previous window that poped up before on the left corner of the screen.

Some example of the new tooltip window for combats:



Bug Fixes
+ Fixed an issue with the Clover Mark emblem giving a bigger discount for shop price than intended.
+ Fixed an issue with Biggy where some action buttons could still be visible after selecting one.


Join the community on Discord : https://discord.gg/Z4MTZbCJ3C

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