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Update notes via Steam Community
This little patch does the following:
- Risen will no longer just disappear. This happened because of the decay mechanic which also applies to risen. When 100% decayed (only bare skeleton remaining) humans/risen have a low chance of disappearing and I forgot to make sure they were actually dead-dead when checking this.
- Fixed dark cost/dark power calculations which counted the cost too much sometimes.
- Makes sure that recently raised player-risen doesn't try to attack the player.
- Added another danger soundtrack, called 'Dread knights' which I managed to finish yesterday.

Sorry about the bugs and big thanks for the swift reporting - you guys are the best!
Best wishes and lots of love!
//Mattias

Edit: Made another fix - Equipping orders sometimes got ignored when many were given to the same person. This should no longer be the case.
Edit again: Made two additional fixes - One where units got stuck holding stuff next to a storage and another one where visitors left to early and for no real reason.
Windows Grim Nights 2 Content Depot 1522281
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