Quests
- Fixed Mordred Quest - lots of clean up in quest script in how it was formatted.
- Fixed Morganwg quest - was not counting kills appropriately
- Fix for Richard of Jeel - stuck in usecode bc it was missing a conversation scope
- Print to player when completing quest to deliver message to Richard of Jeel (player has no clue they did the right thing or completed it)
Map
- Removed safe zones from Velsinea
- Added two entrances to Velsinea from Mainlands (Giant Island has two caves that lead to Lycil and Montisunds)
- Fix for Toxicum castle (mobs not spawning inside the castle at all)
- Various ladders were not teleporting players (said destination was blocked). These should all be functional now including ladder to BK castle.
- Updated Lucinia's text regarding leaving for Vels or Mainlands
- Removed guards on dragon island portal/destination and safe zone on mainlands side
- Removed ability to use mainlands/vels moves in game - gives print instead
- Fixup for Vels players - sets flags and calls alignment change onlogin
- Goblin Cave near silvest now counting for Orc kill quest, safe zone extended there also
Items
- Adjusted weight of zerk pots to 0/0 from 2/2
- Fixed the INT check on Conjurer Robe
- Reduced break chance on fishing pole until I'm able to do a pass on trades/shops. Too difficult to repair pole with cotton the way it is for newbies.
Creatures
- Anarius made Ethereal
- Nycadaemon made a flying Type
- Removed Vorpal from Venom Spider, added Spidersilk items (minus Orb, can only be obtained from boss)
- Adjusted Banished Knight drops of BK gear
- Increased Orcus's HP and min/max damage
- Reduced chances on Orcus drop table (not all items, and half reduction only on the stones, rune gear); reduced chance of Black Platemail to drop from Anubis
- Added Spider Silk Mage armor set to Venom Spiders.
- Increased spawns on IOD and around Toxicum Castle
- Potential fix for Orcus occasionally dropping a corpse and then not respawning
Changed files in this update