Today I'll be releasing Patch 1.94, which adds an updated VR Options board, a new Graphical setting (only for VR players atm), and a slew of changes that will hopefully improve the new player experience.
VR Options Board Rehaul
Looking back at the previous iteration of the VR Options board, I have to admit that it was kind of a mess. Locomotion options were in Page 1, Rotation Options were in Page 3, and the entire Page 2 was just whatever options I wasn't able to find a home for. With Patch 1.94, things are now slightly more organized. Hopefully y'all would find this a bit more user-friendly.
The Main Board
Player Input Settings
The past month, I've been experimenting with color-mapping and post-processing effects for the VR player. This new filter can be toggled On and Off on the Graphics Tab.
For new players, this will be ON by default. For existing early access players, you may need to head over to this tab to enable it!
The purpose of this filter is inject a bit more character to every existing level. Hopefully y'all can see the differences in-game (the screenshots don't really do it too much justice imo!)
Note: These currently aren't final yet, the lighting and whatnot are constantly being looked at and improved.
Updated Enemy Shooting animations so they are less static
Seated enemies now stand up before turning towards their threat
Enemies are better at seeing players peeking around corners
Enemies are better at detecting crouched players when running around corners
Blood is less glowy red and more matte textured
Updated some of the civilian running animations
The fingers for the VR players have been shortened a bit (grip poses have been adjusted to compensate for this change)
Updated the scale of ground textures for most of the missions
Map 3: Added Curtains to some of the rooms so that killing patrols wont aggro the entire house
Map 5: Added a set of Boxes in the middle of the Warehouse (it was too open without them)
Map 10: Changed the suicide bomb guy in the master bedroom to something else
FPS Player: Fixed Fade-in effect for wider monitors
FPS Player: Fixed M4 from randomly locking up
VR Player: New SFX for G36 and AK
VR Player: Added new SFX for Arrow impacts (Bow and Arrow)
So about 3 months ago, I initially announced that I wanted to push this game out to Full Release, and work on 2 new maps. Don't worry...the maps are happening....but I wanted to apologize for the big ol tangent that I ended up going on instead haha.
In addition to the 2 maps; I also be working on Index Controller support (they finally came in!), and to add some Female Officer Avatars. This is currently what I have so far...it's basically a slimmer female Lo! ːwinter2019happyyulː
Also, please note that I'll be out of the country in October, so there may or may not be updates for the next month and a bit!
As always, thanks everyone for your support and feedback so far. Please let me know how y'all feel about this patch or if you run into any bugs, either in the comments or on Discord!