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Captain of Industry update for 21 September 2022

Patch notes for v0.4.12

Share · View all patches · Build 9557648 · Last edited 21 September 2022 – 01:52:12 UTC by Wendy

Patchnotes via Steam Community

The v0.4.12 has graduated from experimental and is now available on the main branch! To learn more about the patch, see our recent Captain's diary #31: https://www.captain-of-industry.com/post/cd-31

Performance

  • Optimized rendering of common buildings resulting in up to 3x more FPS.
  • Optimized rendering of construction cubes that no longer cause any FPS drop.
  • Optimized game loading which is 2-8x faster.
  • Optimized save datastructures making save files 2-3x smaller.
  • Fixed issues causing consecutive loads consuming more memory and being slower.

Other improvements and fixes

  • [Important] Added ChangeConfigs method to IMod interface allowing mods to change configs. This is not a backwards-compatible change.
  • Building ghosts, construction cubes, and ports now have color based on construction state.
  • Building ghosts now have subtle texture to make them more recognisable.
  • Current weather is now shown as an icon.
  • Fixed that the cargo depot would accept any fluid as fuel instead of just diesel.
  • Fixed cargo depot that could give free fuel when adjusting sliders.
  • Fixed loud sound when quitting the game.
  • Fixed loading of files with special characters such as '['.
  • Fixed a special case where cargo depot did not allow to assign a product
  • Fixed top bar jumping between single and double row when a date length was changing.
  • Clinic now prefers a higher tier of medical supplies if it has multiple types stored.

v0.4.12a

  • Fixed construction of transport pillars.

v0.4.12b

  • Fixed entity icons disappearing after upgrade.
  • Fixed tile validation overlay for flipped/rotated entities.

v0.4.12c

  • Fixed incorrectly highlighted particles during (de)construction.
  • Farm no longer simulates fertility when under initial construction.
  • Fluid colors on storages and transports are now visible immediately after load.

v0.4.12d

  • Improved how mods are loaded, being able to reference and load dependent DLLs.
  • Added command line arguments useful for modding such as --skip-assets-preload, use --help to list them all.
  • Added XML documentation for all mafi DLLs. It should just show up in your IDE when using mafi APIs.

v0.4.12e

  • Fixed tree harvester UI that was not properly updating the line to goal.
  • Fixed building (de)construction cancellation that could sometimes result in insta-built entities.
  • Fixed hit-box of chicken farm to not contain an empty area next to it.
  • Fixed issue with balancers when they were configured to have no power consumption.
Windows 64-bit Captain of Industry Content Depot 1594321
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Windows 64-bitDLC 2004740 Depot 2004740
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