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Astral Ascent update for 20 September 2022

Patch Notes - September 2022 - 0.37.7

Share · View all patches · Build 9555793 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Changes inspired by our community!

Major Features

---* Sun&Moon room: Sun/Moon portals are announced a few rooms before they appear - ☄️ hotfix 0.37.1

Small Features

--- Spells on sun room can have a minimum of 2 gambits on it
---
Octave unlocking condition: Octave is unlocked after meeting with any world 2 zodiac instead of beating them.
--- Voice Over: Integrating missing lines of Sagittarius
---
The Garden: Adding a teleporter to navigate faster in the hub
--- Enemies: W3 small snake attack feedback improved
---
community inspired ⭐ It's not possible anymore to start runs through NG+ menu by pressing ""down"" when the start button is selected. - ☄️ hotfix 0.37.1
--- Malice cost increased by 1 (total of 3) per level - ☄️ hotfix 0.37.1
---
Ember effect spreads itself in a smaller area - ☄️ hotfix 0.37.1
--- Added cooldown to auras that had triggers related to player taking damage - ☄️ hotfix 0.37.1
---
Zodiac lines during battle are played a little bit louder - ☄️ hotfix 0.37.1
--- Spell cycle is reseted after respawning on hub - ☄️ hotfix 0.37.1
---
Smoother autoclimb - ☄️ hotfix 0.37.6
---* Zodiacs on bar: - Zodiacs found on bar has a bigger minimum chance to join you

  • Zodiacs found on bar has now 50% increased chance to join you if they have zodiac affinity - ☄️ hotfix 0.37.6

Interface

--- LB/RB Navigation in menus of hub
---
Changed Collect All input for Achievement UI
---* Added a Collect ALl input for Papa Yalee UI

Narrative Design

--- Typos fixed
---
Extended translations for Russian & Korean

Bug Fixes

--- Malice that spawn extra enemies on zodiacs fight wasn't working in world 3
---
It was possible to unlock memory fragments of undefeated zodiacs
--- Old save files would get player to be stuck into the loading screen
---
Name of worlds could be wrongly displayed in the level progress UI
--- During coop mode it was necessary to press inputs twice to move through relics in the inventory
---
Starpiece multiplier could wrongly be enabled for save files prior to the ""The Coral Archipelago"" update - ☄️ hotfix 0.37.1
--- community inspired ⭐ Zodiac lines during battle are played a little bit louder - ☄️ hotfix 0.37.1
---
Oloon reset input would not always be displayed - ☄️ hotfix 0.37.2
--- community inspired ⭐ Virgo Electric orbs could remain on ground - ☄️ hotfix 0.37.2
---
community inspired ⭐ Virgo electricity particles could remain after defeat - ☄️ hotfix 0.37.2
--- Draco could have a wrong behavior during meteor attack if ultimate comes up - ☄️ hotfix 0.37.2
---
community inspired ⭐ The game could not save game progress properlly in some users computer - ☄️ hotfix 0.37.3
--- Fix on game save files path in computers with unusual setup - ☄️ hotfix 0.37.5
---
community inspired ⭐ Basic attack icon wouldn't change after swaping characters in the hub - ☄️ hotfix 0.37.6
--- community inspired ⭐ Players could get stuck during some bosses fight (Scorpio and Sagittarius) after being revived by Ikki summon - ☄️ hotfix 0.37.7
---
community inspired ⭐ It was possible for players to get stuck into fight room walls during co-op mode - ☄️ hotfix 0.37.7

  • The Hibernian Workshop Team
Windows win64 Depot 1280931
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