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Black Forest update for 18 September 2022

Release 1.8 - Huge Update (read patch notes!)

Share · View all patches · Build 9540716 · Last edited 18 September 2022 – 18:09:03 UTC by Wendy

Patchnotes via Steam Community


Note that this update is incompatible with your old save games and will automatically delete them. If you want to complete a game, do so before updating !

Also: Contains new screen resolutions. Check and correct your resolution in the options menu.

This big update contains tons of bugfixes as well as gameplay improvements and new features:

  • New procedural houses
  • New Building: Stone Hut (a smaller stone house)
  • Fixed: Buildings no longer continue to be built during the night (something I broke in the last update)
  • Fixed: Context/Pie menus should be proper again, with only one demolish action (again something I broke last update)
  • Fixed: New monster from last update should now behave as it was intended
  • Fixed: Kroburg Story code bugs
  • Fixed: A few buildings didn't show up correctly after the last change (e.g. tents). Fixed now.
  • Fixed: Construction sounds now turn off properly
  • Fixed: Construction tools now disappear when construction is finished on new houses
  • Fixed: Lights on hovels should work again
  • Fixed: Build bar tooltips should no longer linger around occasionally
  • Fixed: Visuals on new houses with corner frames are now correct
  • Fixed: Visuals effects on Endraville
  • Fixed: Construction sound effects fixed
  • Fixed: Repair/demolish work spots
  • Fixed: Tents should no longer spawn inside other buildings
  • Fixed: Stone house incorrectly linkes as wood house
  • A couple of smaller bugfixes in the code
  • Balance: Made Ziegwald (doomed) a bit more doomed
  • Balance: Made a certain flying creature a lot more deadly (it was way too harmless when it came to killing peasants)
  • Balance: Reduced the strength of the first kobold attack in "Children's Tales"
  • Added torches to the stone gate
  • A bunch of small visual upgrades, new animations, etc.
  • Smoothed pathfinding on some monsters
  • Considerable behind-the-scenes code updates/refactoring. This might break a few things. I've tested it, but you never know for sure.
  • Added support for 1680x1050 resolution
  • Improved construction visuals on some buildings (the others will follow soon)
  • Reworked a few levels to include new procedural houses (the others will follow soon)
  • Tents are now removed from the map when they are vacated
  • All levels are updated to new procedural houses
  • The remaining buildings also have improved construction visuals now
  • Villagers now have tools on some jobs
  • New procedural buildings have received a small performance increase (mesh combining, for the nerds) and should now be more performant than the old-style houses were. More performance improvements are planned but I need to solve an issue with the generator first.
  • Added tools to repair and demolish tasks
  • Slightly more interesting goblin behaviour
  • Improved pathfinding for the Hydra
macOS 64-bit Black Forest (Mac) Depot 523071
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Windows 64-bit Black Forest (Windows) Depot 523072
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Linux 64-bit Black Forest (Linux) Depot 523073
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