- Bosses now show their full death animation and some dialogue when you defeat them
- Dialogue has been added in levels to make the game a more richer experience!
- The default gamma has been increase to make the game look a bit more prettier (you can still lower this to the default in the settings though)
- Fix Map 9's missing and misaligned textures
- Moved the enemy spawn points on map 9 to the edge of the platform
- Added a invisible backpack and a health restore to the start of boss fights that refill all of your ammo, instead of a stockpile of guns.
- Patchouli is a lot harder and can no longer be perma stun locked by the knives (I hope)
- You are now 100% invulnerable during timestop, though the main change of this feature is that now you get to see a cool face sprite from Sakuya when you stop time!
- Made the I-frames the player receives during damage more consistent
I understand there's a few more things that need to be ironed out, rest assured they're being worked on!
Also remember when I said more content is being worked on? New levels and weapons to be exact? I'm happy to now be able to show a sneak peak of what's to come!


These in addition to unlockable difficulties are coming soon in the coming week or so, so stay tuned!
Changed files in this update